Hi I'm reading a nice book explaining Game AI logic and it uses state design patterns and I would like to take it as an example for a future book on AI in the future They have two little actors talking via a a queued message list. There is one miner and its wife. Now I'm looking for a better example :) I was thinking about Pokemon hunting but if you have other ideas I'm interested. Stef
On Fri, Nov 3, 2017 at 9:59 AM, Stephane Ducasse <stepharo.self@gmail.com> wrote:
Hi
I'm reading a nice book explaining Game AI logic and it uses state design patterns and I would like to take it as an example for a future book on AI in the future
Which one? I'm interested :)
They have two little actors talking via a a queued message list. There is one miner and its wife.
Now I'm looking for a better example :) I was thinking about Pokemon hunting but if you have other ideas I'm interested.
Stef
-- Guille Polito Research Engineer Centre de Recherche en Informatique, Signal et Automatique de Lille CRIStAL - UMR 9189 French National Center for Scientific Research - *http://www.cnrs.fr <http://www.cnrs.fr>* *Web:* *http://guillep.github.io* <http://guillep.github.io> *Phone: *+33 06 52 70 66 13
Hi! In my lecture I use a starcraft unit, the tank. It can be in a siege mode with increased damage point, but it cannot move. There are two states therefore Alexandre
Le 3 nov. 2017 à 05:59, Stephane Ducasse <stepharo.self@gmail.com> a écrit :
Hi
I'm reading a nice book explaining Game AI logic and it uses state design patterns and I would like to take it as an example for a future book on AI in the future
They have two little actors talking via a a queued message list. There is one miner and its wife.
Now I'm looking for a better example :) I was thinking about Pokemon hunting but if you have other ideas I'm interested.
Stef <Screen Shot 2017-11-03 at 09.53.57.png> <Screen Shot 2017-11-03 at 09.57.34.png>
Hi Stef, Not sure what you want to show: decision trees, belief network, concurrent actor model ... Iâm also interested which book you read and what are your plans :) :) Cheers Hans
Am 03.11.2017 um 11:09 schrieb Alexandre Bergel <alexandre.bergel@me.com>:
Hi!
In my lecture I use a starcraft unit, the tank. It can be in a siege mode with increased damage point, but it cannot move. There are two states therefore
Alexandre
Le 3 nov. 2017 à 05:59, Stephane Ducasse <stepharo.self@gmail.com> a écrit :
Hi
I'm reading a nice book explaining Game AI logic and it uses state design patterns and I would like to take it as an example for a future book on AI in the future
They have two little actors talking via a a queued message list. There is one miner and its wife.
Now I'm looking for a better example :) I was thinking about Pokemon hunting but if you have other ideas I'm interested.
Stef <Screen Shot 2017-11-03 at 09.53.57.png> <Screen Shot 2017-11-03 at 09.57.34.png>
Hi, Interested too :)
Le 3 nov. 2017 à 09:59, Stephane Ducasse <stepharo.self@gmail.com> a écrit :
Hi
I'm reading a nice book explaining Game AI logic and it uses state design patterns and I would like to take it as an example for a future book on AI in the future
I think it also apply to workflow engine. In the Workflow package, when running workflows in the engine (in a frame), an activity (part of the project graph) is activated (giving an activation). I think that activations are represented as a game state (completion propagates tokens according to conditions). My understanding is not perfect though. I will send something about the Workflow package next week I hope. Could be nice to uniformise workflow for business processes but also for more general « processes » like game AI. (on the pic, I see a process definition and the game is about its realization/activation :) ). Cheers, Cédrick
They have two little actors talking via a a queued message list. There is one miner and its wife.
Now I'm looking for a better example :) I was thinking about Pokemon hunting but if you have other ideas I'm interested.
Stef <Screen Shot 2017-11-03 at 09.53.57.png><Screen Shot 2017-11-03 at 09.57.34.png>
One step at a time. Let us clean and build a nice workflow and then we will see :). On Fri, Nov 3, 2017 at 2:20 PM, Cédrick Béler <cdrick65@gmail.com> wrote:
Hi,
Interested too :)
Le 3 nov. 2017 à 09:59, Stephane Ducasse <stepharo.self@gmail.com> a écrit :
Hi
I'm reading a nice book explaining Game AI logic and it uses state design patterns and I would like to take it as an example for a future book on AI in the future
I think it also apply to workflow engine.
In the Workflow package, when running workflows in the engine (in a frame), an activity (part of the project graph) is activated (giving an activation). I think that activations are represented as a game state (completion propagates tokens according to conditions). My understanding is not perfect though. I will send something about the Workflow package next week I hope.
Could be nice to uniformise workflow for business processes but also for more general « processes » like game AI. (on the pic, I see a process definition and the game is about its realization/activation :) ).
Cheers,
Cédrick
They have two little actors talking via a a queued message list. There is one miner and its wife.
Now I'm looking for a better example :) I was thinking about Pokemon hunting but if you have other ideas I'm interested.
Stef <Screen Shot 2017-11-03 at 09.53.57.png><Screen Shot 2017-11-03 at 09.57.34.png>
On Fri, Nov 3, 2017 at 4:59 PM, Stephane Ducasse <stepharo.self@gmail.com> wrote:
Hi
I'm reading a nice book explaining Game AI logic and it uses state design patterns and I would like to take it as an example for a future book on AI in the future
They have two little actors talking via a a queued message list. There is one miner and its wife.
Now I'm looking for a better example :) I was thinking about Pokemon hunting but if you have other ideas I'm interested.
Stef
Not sure if this is what you want, but I found interesting search results with... game automata state diagrams and then look at "Images" only results. A sampling... http://www.yaldex.com/game-programming/0131020099_ch06lev1sec3.html http://ai-depot.com/FiniteStateMachines/FSM-Framework.html http://www.yaldex.com/game-programming/0131020099_ch06lev1sec3.html cheers -ben
I found this paper some time ago, they modeled the AI of a tank using statecharts. http://www.adinfo.qc.ca/pdf/publication/models2007tankwars.pdf On Fri, Nov 3, 2017 at 11:11 AM Ben Coman <btc@openinworld.com> wrote:
On Fri, Nov 3, 2017 at 4:59 PM, Stephane Ducasse <stepharo.self@gmail.com> wrote:
Hi
I'm reading a nice book explaining Game AI logic and it uses state design patterns and I would like to take it as an example for a future book on AI in the future
They have two little actors talking via a a queued message list. There is one miner and its wife.
Now I'm looking for a better example :) I was thinking about Pokemon hunting but if you have other ideas I'm interested.
Stef
Not sure if this is what you want, but I found interesting search results with... game automata state diagrams and then look at "Images" only results. A sampling... http://www.yaldex.com/game-programming/0131020099_ch06lev1sec3.html http://ai-depot.com/FiniteStateMachines/FSM-Framework.html http://www.yaldex.com/game-programming/0131020099_ch06lev1sec3.html
cheers -ben
Thanks ben. there are nice piece of information. On Fri, Nov 3, 2017 at 3:10 PM, Ben Coman <btc@openinworld.com> wrote:
On Fri, Nov 3, 2017 at 4:59 PM, Stephane Ducasse <stepharo.self@gmail.com> wrote:
Hi
I'm reading a nice book explaining Game AI logic and it uses state design patterns and I would like to take it as an example for a future book on AI in the future
They have two little actors talking via a a queued message list. There is one miner and its wife.
Now I'm looking for a better example :) I was thinking about Pokemon hunting but if you have other ideas I'm interested.
Stef
Not sure if this is what you want, but I found interesting search results with... game automata state diagrams and then look at "Images" only results. A sampling... http://www.yaldex.com/game-programming/0131020099_ch06lev1sec3.html http://ai-depot.com/FiniteStateMachines/FSM-Framework.html http://www.yaldex.com/game-programming/0131020099_ch06lev1sec3.html
cheers -ben
I decided to go with my kids to go for a hunter in Monster Hunters. Guillermo the book I'm reading is Programming Game AI by example. I will implement the state machine and turn that into a nice chapter. Then since I wanted to code path discovery (I proposed the topics to students from Prague) I will probably also implement this. Stef On Fri, Nov 3, 2017 at 9:59 AM, Stephane Ducasse <stepharo.self@gmail.com> wrote:
Hi
I'm reading a nice book explaining Game AI logic and it uses state design patterns and I would like to take it as an example for a future book on AI in the future
They have two little actors talking via a a queued message list. There is one miner and its wife.
Now I'm looking for a better example :) I was thinking about Pokemon hunting but if you have other ideas I'm interested.
Stef
BTW I read one in french. I implement a forward chainer (I should implement now a backwrd chainers) Then I want to implement a fuzzy logic system. After I had a path finder (like in the current book I'm readin). Then I started to read the collective intelligence book and started to implement it in Pharo. Stef On Sat, Nov 4, 2017 at 5:45 PM, Stephane Ducasse <stepharo.self@gmail.com> wrote:
I decided to go with my kids to go for a hunter in Monster Hunters.
Guillermo the book I'm reading is Programming Game AI by example. I will implement the state machine and turn that into a nice chapter. Then since I wanted to code path discovery (I proposed the topics to students from Prague) I will probably also implement this.
Stef
On Fri, Nov 3, 2017 at 9:59 AM, Stephane Ducasse <stepharo.self@gmail.com> wrote:
Hi
I'm reading a nice book explaining Game AI logic and it uses state design patterns and I would like to take it as an example for a future book on AI in the future
They have two little actors talking via a a queued message list. There is one miner and its wife.
Now I'm looking for a better example :) I was thinking about Pokemon hunting but if you have other ideas I'm interested.
Stef
participants (7)
-
Alexandre Bergel -
Ben Coman -
Cédrick Béler -
Guillermo Polito -
Hans N Beck -
Miguel Campusano -
Stephane Ducasse