Thanks ben. there are nice piece of information. On Fri, Nov 3, 2017 at 3:10 PM, Ben Coman <btc@openinworld.com> wrote:
On Fri, Nov 3, 2017 at 4:59 PM, Stephane Ducasse <stepharo.self@gmail.com> wrote:
Hi
I'm reading a nice book explaining Game AI logic and it uses state design patterns and I would like to take it as an example for a future book on AI in the future
They have two little actors talking via a a queued message list. There is one miner and its wife.
Now I'm looking for a better example :) I was thinking about Pokemon hunting but if you have other ideas I'm interested.
Stef
Not sure if this is what you want, but I found interesting search results with... game automata state diagrams and then look at "Images" only results. A sampling... http://www.yaldex.com/game-programming/0131020099_ch06lev1sec3.html http://ai-depot.com/FiniteStateMachines/FSM-Framework.html http://www.yaldex.com/game-programming/0131020099_ch06lev1sec3.html
cheers -ben