I found this paper some time ago, they modeled the AI of a tank using statecharts.

http://www.adinfo.qc.ca/pdf/publication/models2007tankwars.pdf

On Fri, Nov 3, 2017 at 11:11 AM Ben Coman <btc@openinworld.com> wrote:
On Fri, Nov 3, 2017 at 4:59 PM, Stephane Ducasse <stepharo.self@gmail.com> wrote:
Hi

I'm reading a nice book explaining Game AI logic and it uses state
design patterns and I would like to take it as an example for a future
book on AI in the future

They have two little actors talking via a a queued message list. There
is one miner and its wife.

Now I'm looking for a better example :)
I was thinking about Pokemon hunting but if you have other ideas I'm
interested.

Stef


Not sure if this is what you want, but I found interesting search results with... game automata state diagrams
and then look at "Images" only results.�� A sampling...
http://www.yaldex.com/game-programming/0131020099_ch06lev1sec3.html

cheers -ben