On Fri, Nov 3, 2017 at 4:59 PM, Stephane Ducasse <stepharo.self@gmail.com> wrote:Hi
I'm reading a nice book explaining Game AI logic and it uses state
design patterns and I would like to take it as an example for a future
book on AI in the future
They have two little actors talking via a a queued message list. There
is one miner and its wife.
Now I'm looking for a better example :)
I was thinking about Pokemon hunting but if you have other ideas I'm
interested.
Stefhttp://www.yaldex.com/game-programming/0131020099_ch06lev1sec3.htmlNot sure if this is what you want, but I found interesting search results with... game automata state diagramsand then look at "Images" only results.�� A sampling...cheers -ben