Hi, Interested too :)
Le 3 nov. 2017 à 09:59, Stephane Ducasse <stepharo.self@gmail.com> a écrit :
Hi
I'm reading a nice book explaining Game AI logic and it uses state design patterns and I would like to take it as an example for a future book on AI in the future
I think it also apply to workflow engine. In the Workflow package, when running workflows in the engine (in a frame), an activity (part of the project graph) is activated (giving an activation). I think that activations are represented as a game state (completion propagates tokens according to conditions). My understanding is not perfect though. I will send something about the Workflow package next week I hope. Could be nice to uniformise workflow for business processes but also for more general « processes » like game AI. (on the pic, I see a process definition and the game is about its realization/activation :) ). Cheers, Cédrick
They have two little actors talking via a a queued message list. There is one miner and its wife.
Now I'm looking for a better example :) I was thinking about Pokemon hunting but if you have other ideas I'm interested.
Stef <Screen Shot 2017-11-03 at 09.53.57.png><Screen Shot 2017-11-03 at 09.57.34.png>