For example GLMBrick subclass: #GLMPhlowBrick in category: 'Glamour-Morphic-Brick-Phlow'
Hi, First, thanks for reviewing the code :). Phlow is a small engine that makes it possible to link Brick slots to one another to enable flow of data. Cheers, Doru On Mon, Feb 9, 2015 at 1:46 PM, Nicolai Hess <nicolaihess@web.de> wrote:
For example GLMBrick subclass: #GLMPhlowBrick in category: 'Glamour-Morphic-Brick-Phlow'
-- www.tudorgirba.com "Every thing has its own flow"
Will there be any blogpost one that? (and also on asynchronous tasks :) )
On 09 Feb 2015, at 21:50, Tudor Girba <tudor@tudorgirba.com> wrote:
Hi,
First, thanks for reviewing the code :).
Phlow is a small engine that makes it possible to link Brick slots to one another to enable flow of data.
Cheers, Doru
On Mon, Feb 9, 2015 at 1:46 PM, Nicolai Hess <nicolaihess@web.de <mailto:nicolaihess@web.de>> wrote: For example GLMBrick subclass: #GLMPhlowBrick in category: 'Glamour-Morphic-Brick-Phlow'
-- www.tudorgirba.com <http://www.tudorgirba.com/>
"Every thing has its own flow"
Hi, Phlow is still in development, but in due course the documentation will come as well. Indeed, we also have to explain the async task implemented by Alex. I put it on the to do list :) Cheers, Doru On Mon, Feb 9, 2015 at 10:10 PM, Yuriy Tymchuk <yuriy.tymchuk@me.com> wrote:
Will there be any blogpost one that? (and also on asynchronous tasks :) )
On 09 Feb 2015, at 21:50, Tudor Girba <tudor@tudorgirba.com> wrote:
Hi,
First, thanks for reviewing the code :).
Phlow is a small engine that makes it possible to link Brick slots to one another to enable flow of data.
Cheers, Doru
On Mon, Feb 9, 2015 at 1:46 PM, Nicolai Hess <nicolaihess@web.de> wrote:
For example GLMBrick subclass: #GLMPhlowBrick in category: 'Glamour-Morphic-Brick-Phlow'
-- www.tudorgirba.com
"Every thing has its own flow"
-- www.tudorgirba.com "Every thing has its own flow"
2015-02-09 21:50 GMT+01:00 Tudor Girba <tudor@tudorgirba.com>:
Hi,
First, thanks for reviewing the code :).
Phlow is a small engine that makes it possible to link Brick slots to one another to enable flow of data.
Sounds interesting!
Cheers, Doru
On Mon, Feb 9, 2015 at 1:46 PM, Nicolai Hess <nicolaihess@web.de> wrote:
For example GLMBrick subclass: #GLMPhlowBrick in category: 'Glamour-Morphic-Brick-Phlow'
-- www.tudorgirba.com
"Every thing has its own flow"
This is fun because I wanted to propose to have a dataflow engine based on slot for event manipulation and there is phlow :) Stef
2015-02-09 21:50 GMT+01:00 Tudor Girba <tudor@tudorgirba.com <mailto:tudor@tudorgirba.com>>:
Hi,
First, thanks for reviewing the code :).
Phlow is a small engine that makes it possible to link Brick slots to one another to enable flow of data.
Sounds interesting!
Cheers, Doru
On Mon, Feb 9, 2015 at 1:46 PM, Nicolai Hess <nicolaihess@web.de <mailto:nicolaihess@web.de>> wrote:
For example GLMBrick subclass: #GLMPhlowBrick in category: 'Glamour-Morphic-Brick-Phlow'
-- www.tudorgirba.com <http://www.tudorgirba.com>
"Every thing has its own flow"
That sounds really interesting. Are there any materials available? Norbert
Am 10.02.2015 um 08:14 schrieb stepharo <stepharo@free.fr>:
This is fun because I wanted to propose to have a dataflow engine based on slot for event manipulation and there is phlow :)
Stef
2015-02-09 21:50 GMT+01:00 Tudor Girba <tudor@tudorgirba.com>:
Hi,
First, thanks for reviewing the code :).
Phlow is a small engine that makes it possible to link Brick slots to one another to enable flow of data.
Sounds interesting!
Cheers, Doru
On Mon, Feb 9, 2015 at 1:46 PM, Nicolai Hess <nicolaihess@web.de> wrote: For example GLMBrick subclass: #GLMPhlowBrick in category: 'Glamour-Morphic-Brick-Phlow'
-- www.tudorgirba.com
"Every thing has its own flow"
Things move fast, don't they?! In fact, they seem to be moving faster and faster. Faster than any one of us can think. That is what accelerating acceleration means. We are approaching amazing times. About Phlow, please wait for a little while. We are still working on it. It will likely need some months, but we'll let you know when we have something more complete :) Doru On Tue, Feb 10, 2015 at 8:42 AM, Norbert Hartl <norbert@hartl.name> wrote:
That sounds really interesting. Are there any materials available?
Norbert
Am 10.02.2015 um 08:14 schrieb stepharo <stepharo@free.fr>:
This is fun because I wanted to propose to have a dataflow engine based on slot for event manipulation and there is phlow :)
Stef
2015-02-09 21:50 GMT+01:00 Tudor Girba <tudor@tudorgirba.com>:
Hi,
First, thanks for reviewing the code :).
Phlow is a small engine that makes it possible to link Brick slots to one another to enable flow of data.
Sounds interesting!
Cheers, Doru
On Mon, Feb 9, 2015 at 1:46 PM, Nicolai Hess <nicolaihess@web.de> wrote:
For example GLMBrick subclass: #GLMPhlowBrick in category: 'Glamour-Morphic-Brick-Phlow'
-- www.tudorgirba.com
"Every thing has its own flow"
-- www.tudorgirba.com "Every thing has its own flow"
Doru, I didn't mean material about your actual work. It is more a question like Thierry asked. What is the working model beneath. Is it FRP, something different, something new? Just a few words as a teaser ;) Norbert
Am 10.02.2015 um 08:59 schrieb Tudor Girba <tudor@tudorgirba.com>:
Things move fast, don't they?! In fact, they seem to be moving faster and faster. Faster than any one of us can think. That is what accelerating acceleration means. We are approaching amazing times.
About Phlow, please wait for a little while. We are still working on it. It will likely need some months, but we'll let you know when we have something more complete :)
Doru
On Tue, Feb 10, 2015 at 8:42 AM, Norbert Hartl <norbert@hartl.name <mailto:norbert@hartl.name>> wrote: That sounds really interesting. Are there any materials available?
Norbert
Am 10.02.2015 um 08:14 schrieb stepharo <stepharo@free.fr <mailto:stepharo@free.fr>>:
This is fun because I wanted to propose to have a dataflow engine based on slot for event manipulation and there is phlow :)
Stef
2015-02-09 21:50 GMT+01:00 Tudor Girba <tudor@tudorgirba.com <mailto:tudor@tudorgirba.com>>: Hi,
First, thanks for reviewing the code :).
Phlow is a small engine that makes it possible to link Brick slots to one another to enable flow of data.
Sounds interesting!
Cheers, Doru
On Mon, Feb 9, 2015 at 1:46 PM, Nicolai Hess <nicolaihess@web.de <mailto:nicolaihess@web.de>> wrote: For example GLMBrick subclass: #GLMPhlowBrick in category: 'Glamour-Morphic-Brick-Phlow'
-- www.tudorgirba.com <http://www.tudorgirba.com/>
"Every thing has its own flow"
-- www.tudorgirba.com <http://www.tudorgirba.com/>
"Every thing has its own flow"
2015-02-10 8:14 GMT+01:00 stepharo <stepharo@free.fr>:
This is fun because I wanted to propose to have a dataflow engine based on slot for event manipulation and there is phlow :)
Stef, would that mean you could do dataflow programming (a la FRP or STEPS) with the appropriate slots? Could it be possible as well to run a constraint satisfaction engine behind slots? Thierry
Stef
2015-02-09 21:50 GMT+01:00 Tudor Girba <tudor@tudorgirba.com>:
Hi,
First, thanks for reviewing the code :).
Phlow is a small engine that makes it possible to link Brick slots to one another to enable flow of data.
Sounds interesting!
Cheers, Doru
On Mon, Feb 9, 2015 at 1:46 PM, Nicolai Hess <nicolaihess@web.de> wrote:
For example GLMBrick subclass: #GLMPhlowBrick in category: 'Glamour-Morphic-Brick-Phlow'
-- www.tudorgirba.com
"Every thing has its own flow"
Stef,
would that mean you could do dataflow programming (a la FRP or STEPS) with the appropriate slots?
Yes! We can define a variable that emit a value each time its value is set for example.
Could it be possible as well to run a constraint satisfaction engine behind slots? Yes Slots are just programmable variables :)
Thierry
Stef
2015-02-09 21:50 GMT+01:00 Tudor Girba <tudor@tudorgirba.com <mailto:tudor@tudorgirba.com>>:
Hi,
First, thanks for reviewing the code :).
Phlow is a small engine that makes it possible to link Brick slots to one another to enable flow of data.
Sounds interesting!
Cheers, Doru
On Mon, Feb 9, 2015 at 1:46 PM, Nicolai Hess <nicolaihess@web.de <mailto:nicolaihess@web.de>> wrote:
For example GLMBrick subclass: #GLMPhlowBrick in category: 'Glamour-Morphic-Brick-Phlow'
-- www.tudorgirba.com <http://www.tudorgirba.com>
"Every thing has its own flow"
2015-02-14 22:07 GMT+01:00 stepharo <stepharo@free.fr>:
Stef,
would that mean you could do dataflow programming (a la FRP or STEPS) with the appropriate slots?
Yes! We can define a variable that emit a value each time its value is set for example.
Could it be possible as well to run a constraint satisfaction engine behind slots?
Yes Slots are just programmable variables :)
Thanks. Intriguing possibilities. Thierry
Thierry
Stef
2015-02-09 21:50 GMT+01:00 Tudor Girba <tudor@tudorgirba.com>:
Hi,
First, thanks for reviewing the code :).
Phlow is a small engine that makes it possible to link Brick slots to one another to enable flow of data.
Sounds interesting!
Cheers, Doru
On Mon, Feb 9, 2015 at 1:46 PM, Nicolai Hess <nicolaihess@web.de> wrote:
For example GLMBrick subclass: #GLMPhlowBrick in category: 'Glamour-Morphic-Brick-Phlow'
-- www.tudorgirba.com
"Every thing has its own flow"
participants (6)
-
Nicolai Hess -
Norbert Hartl -
stepharo -
Thierry Goubier -
Tudor Girba -
Yuriy Tymchuk