Doru, I didn't mean material about your actual work. It is more a question like Thierry asked. What is the working model beneath. Is it FRP, something different, something new? Just a few words as a teaser ;) Norbert
Am 10.02.2015 um 08:59 schrieb Tudor Girba <tudor@tudorgirba.com>:
Things move fast, don't they?! In fact, they seem to be moving faster and faster. Faster than any one of us can think. That is what accelerating acceleration means. We are approaching amazing times.
About Phlow, please wait for a little while. We are still working on it. It will likely need some months, but we'll let you know when we have something more complete :)
Doru
On Tue, Feb 10, 2015 at 8:42 AM, Norbert Hartl <norbert@hartl.name <mailto:norbert@hartl.name>> wrote: That sounds really interesting. Are there any materials available?
Norbert
Am 10.02.2015 um 08:14 schrieb stepharo <stepharo@free.fr <mailto:stepharo@free.fr>>:
This is fun because I wanted to propose to have a dataflow engine based on slot for event manipulation and there is phlow :)
Stef
2015-02-09 21:50 GMT+01:00 Tudor Girba <tudor@tudorgirba.com <mailto:tudor@tudorgirba.com>>: Hi,
First, thanks for reviewing the code :).
Phlow is a small engine that makes it possible to link Brick slots to one another to enable flow of data.
Sounds interesting!
Cheers, Doru
On Mon, Feb 9, 2015 at 1:46 PM, Nicolai Hess <nicolaihess@web.de <mailto:nicolaihess@web.de>> wrote: For example GLMBrick subclass: #GLMPhlowBrick in category: 'Glamour-Morphic-Brick-Phlow'
-- www.tudorgirba.com <http://www.tudorgirba.com/>
"Every thing has its own flow"
-- www.tudorgirba.com <http://www.tudorgirba.com/>
"Every thing has its own flow"