Hi, Phlow is still in development, but in due course the documentation will come as well. Indeed, we also have to explain the async task implemented by Alex. I put it on the to do list :) Cheers, Doru On Mon, Feb 9, 2015 at 10:10 PM, Yuriy Tymchuk <yuriy.tymchuk@me.com> wrote:
Will there be any blogpost one that? (and also on asynchronous tasks :) )
On 09 Feb 2015, at 21:50, Tudor Girba <tudor@tudorgirba.com> wrote:
Hi,
First, thanks for reviewing the code :).
Phlow is a small engine that makes it possible to link Brick slots to one another to enable flow of data.
Cheers, Doru
On Mon, Feb 9, 2015 at 1:46 PM, Nicolai Hess <nicolaihess@web.de> wrote:
For example GLMBrick subclass: #GLMPhlowBrick in category: 'Glamour-Morphic-Brick-Phlow'
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"Every thing has its own flow"
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