Will there be any blogpost one that? (and also on asynchronous tasks :) )

On 09 Feb 2015, at 21:50, Tudor Girba <tudor@tudorgirba.com> wrote:

Hi,

First, thanks for reviewing the code :).

Phlow is a small engine that makes it possible to link Brick slots to one another to enable flow of data.

Cheers,
Doru



On Mon, Feb 9, 2015 at 1:46 PM, Nicolai Hess <nicolaihess@web.de> wrote:
For example GLMBrick subclass: #GLMPhlowBrick
in category: 'Glamour-Morphic-Brick-Phlow'




--

"Every thing has its own flow"