On 25 Jan 2015, at 17:39, Nicolai Hess <nicolaihess@web.de> wrote:
Am 25.01.2015 16:20 schrieb "Esteban Lorenzano" <estebanlm@gmail.com <mailto:estebanlm@gmail.com>>:
But next year we will have an Athens based UI, so the performance will improve dramatically :)
Yes? What? Bloc or morphic on top of athens ?
both
And what makes you think, Athens is fast er?
Athens directly in the screen (using SDL2) is faster (according all my experiments) you cannot perceive it now because a surface is mapped to a bitmap to be displayed with current bitblt⦠but we plan to move away from that :)
Real problem is to invest time (and talent) to improve current design... It costs much more than you could believe.
Esteban
On 25/1/2015, at 15:42, Mayuresh Kathe <mayuresh@kathe.in <mailto:mayuresh@kathe.in>> wrote:
On Sun, Jan 25, 2015 at 03:35:40PM +0100, Aliaksei Syrel wrote:
On Sun, Jan 25, 2015 at 3:02 PM, Mayuresh Kathe <mayuresh@kathe.in <mailto:mayuresh@kathe.in>> wrote:
http://www.google.com/design/spec/material-design/introduction.html <http://www.google.com/design/spec/material-design/introduction.html>
It is almost impossible to do it like this in Pharo now because of low drawing performance and bad support of animations. Sad but true.
thanks for the note.
per you, how long would this low drawing performance and bad support for animations issue hold true?
~mayuresh