On 25 Jan 2015, at 17:39, Nicolai Hess <nicolaihess@web.de> wrote:


Am 25.01.2015 16:20 schrieb "Esteban Lorenzano" <estebanlm@gmail.com>:
>
> But next year we will have an Athens based UI, so the performance will improve dramatically :)

Yes? What? Bloc or morphic on top of athens ?

both

And what makes you think, Athens is fast er?

Athens directly in the screen (using SDL2) is faster (according all my experiments)
you cannot perceive it now because a surface is mapped to a bitmap to be displayed with current bitblt��� but we plan to move away from that :)

> Real problem is to invest time (and talent) to improve current design... It costs much more than you could believe.
>
> Esteban
>
>
>
> > On 25/1/2015, at 15:42, Mayuresh Kathe <mayuresh@kathe.in> wrote:
> >
> >> On Sun, Jan 25, 2015 at 03:35:40PM +0100, Aliaksei Syrel wrote:
> >>> On Sun, Jan 25, 2015 at 3:02 PM, Mayuresh Kathe <mayuresh@kathe.in> wrote:
> >>>
> >>> http://www.google.com/design/spec/material-design/introduction.html
> >>
> >>
> >> It is almost impossible to do it like this in Pharo now because of low
> >> drawing performance and bad support of animations. Sad but true.
> >
> > thanks for the note.
> >
> > per you, how long would this low drawing performance and bad support for
> > animations issue hold true?
> >
> > ~mayuresh
> >
> >
>