pharo _looks_ good, but can be improved ...
while i admire what the pharo team has done with it's user interface, i believe it can be improved. has google's "material design" been considered off-late? do take a look at; http://www.google.com/design/ ~mayuresh
On 2015-01-25 19:30, Mayuresh Kathe wrote:
while i admire what the pharo team has done with it's user interface, i believe it can be improved. has google's "material design" been considered off-late? do take a look at; http://www.google.com/design/
actually, a more precise 'url' would be as below; http://www.google.com/design/spec/material-design/introduction.html
On Sun, Jan 25, 2015 at 3:02 PM, Mayuresh Kathe <mayuresh@kathe.in> wrote:
http://www.google.com/design/spec/material-design/introduction.html
It is almost impossible to do it like this in Pharo now because of low drawing performance and bad support of animations. Sad but true. Cheers, Alex
On Sun, Jan 25, 2015 at 03:35:40PM +0100, Aliaksei Syrel wrote:
On Sun, Jan 25, 2015 at 3:02 PM, Mayuresh Kathe <mayuresh@kathe.in> wrote:
http://www.google.com/design/spec/material-design/introduction.html
It is almost impossible to do it like this in Pharo now because of low drawing performance and bad support of animations. Sad but true.
thanks for the note. per you, how long would this low drawing performance and bad support for animations issue hold true? ~mayuresh
But next year we will have an Athens based UI, so the performance will improve dramatically :) Real problem is to invest time (and talent) to improve current design... It costs much more than you could believe. Esteban
On 25/1/2015, at 15:42, Mayuresh Kathe <mayuresh@kathe.in> wrote:
On Sun, Jan 25, 2015 at 03:35:40PM +0100, Aliaksei Syrel wrote:
On Sun, Jan 25, 2015 at 3:02 PM, Mayuresh Kathe <mayuresh@kathe.in> wrote:
http://www.google.com/design/spec/material-design/introduction.html
It is almost impossible to do it like this in Pharo now because of low drawing performance and bad support of animations. Sad but true.
thanks for the note.
per you, how long would this low drawing performance and bad support for animations issue hold true?
~mayuresh
Am 25.01.2015 16:20 schrieb "Esteban Lorenzano" <estebanlm@gmail.com>:
But next year we will have an Athens based UI, so the performance will
improve dramatically :) Yes? What? Bloc or morphic on top of athens ? And what makes you think, Athens is fast er?
Real problem is to invest time (and talent) to improve current design... It costs much more than you could believe.
Esteban
On 25/1/2015, at 15:42, Mayuresh Kathe <mayuresh@kathe.in> wrote:
On Sun, Jan 25, 2015 at 03:35:40PM +0100, Aliaksei Syrel wrote:
On Sun, Jan 25, 2015 at 3:02 PM, Mayuresh Kathe <mayuresh@kathe.in> wrote:
http://www.google.com/design/spec/material-design/introduction.html
It is almost impossible to do it like this in Pharo now because of low drawing performance and bad support of animations. Sad but true.
thanks for the note.
per you, how long would this low drawing performance and bad support for animations issue hold true?
~mayuresh
On 25 Jan 2015, at 17:39, Nicolai Hess <nicolaihess@web.de> wrote:
Am 25.01.2015 16:20 schrieb "Esteban Lorenzano" <estebanlm@gmail.com <mailto:estebanlm@gmail.com>>:
But next year we will have an Athens based UI, so the performance will improve dramatically :)
Yes? What? Bloc or morphic on top of athens ?
both
And what makes you think, Athens is fast er?
Athens directly in the screen (using SDL2) is faster (according all my experiments) you cannot perceive it now because a surface is mapped to a bitmap to be displayed with current bitblt⦠but we plan to move away from that :)
Real problem is to invest time (and talent) to improve current design... It costs much more than you could believe.
Esteban
On 25/1/2015, at 15:42, Mayuresh Kathe <mayuresh@kathe.in <mailto:mayuresh@kathe.in>> wrote:
On Sun, Jan 25, 2015 at 03:35:40PM +0100, Aliaksei Syrel wrote:
On Sun, Jan 25, 2015 at 3:02 PM, Mayuresh Kathe <mayuresh@kathe.in <mailto:mayuresh@kathe.in>> wrote:
http://www.google.com/design/spec/material-design/introduction.html <http://www.google.com/design/spec/material-design/introduction.html>
It is almost impossible to do it like this in Pharo now because of low drawing performance and bad support of animations. Sad but true.
thanks for the note.
per you, how long would this low drawing performance and bad support for animations issue hold true?
~mayuresh
Hi, What will happen with Athens when Pharo moves to Spur? As I know NativeBoost doesn't work in Spur yet Cheers, Alex On Sun, Jan 25, 2015 at 6:40 PM, Esteban Lorenzano <estebanlm@gmail.com> wrote:
On 25 Jan 2015, at 17:39, Nicolai Hess <nicolaihess@web.de> wrote:
Am 25.01.2015 16:20 schrieb "Esteban Lorenzano" <estebanlm@gmail.com>:
But next year we will have an Athens based UI, so the performance will
improve dramatically :)
Yes? What? Bloc or morphic on top of athens ?
both
And what makes you think, Athens is fast er?
Athens directly in the screen (using SDL2) is faster (according all my experiments) you cannot perceive it now because a surface is mapped to a bitmap to be displayed with current bitblt⦠but we plan to move away from that :)
Real problem is to invest time (and talent) to improve current design... It costs much more than you could believe.
Esteban
On 25/1/2015, at 15:42, Mayuresh Kathe <mayuresh@kathe.in> wrote:
On Sun, Jan 25, 2015 at 03:35:40PM +0100, Aliaksei Syrel wrote:
On Sun, Jan 25, 2015 at 3:02 PM, Mayuresh Kathe <mayuresh@kathe.in> wrote:
http://www.google.com/design/spec/material-design/introduction.html
It is almost impossible to do it like this in Pharo now because of low drawing performance and bad support of animations. Sad but true.
thanks for the note.
per you, how long would this low drawing performance and bad support for animations issue hold true?
~mayuresh
These are pharo-dev discussions, not pharo-users discussions. This is about stuff (far) in the future, not current usage.
On 25 Jan 2015, at 18:51, Aliaksei Syrel <alex.syrel@gmail.com> wrote:
Hi,
What will happen with Athens when Pharo moves to Spur? As I know NativeBoost doesn't work in Spur yet
Cheers, Alex
On Sun, Jan 25, 2015 at 6:40 PM, Esteban Lorenzano <estebanlm@gmail.com> wrote:
On 25 Jan 2015, at 17:39, Nicolai Hess <nicolaihess@web.de> wrote:
Am 25.01.2015 16:20 schrieb "Esteban Lorenzano" <estebanlm@gmail.com>:
But next year we will have an Athens based UI, so the performance will improve dramatically :)
Yes? What? Bloc or morphic on top of athens ?
both
And what makes you think, Athens is fast er?
Athens directly in the screen (using SDL2) is faster (according all my experiments) you cannot perceive it now because a surface is mapped to a bitmap to be displayed with current bitblt⦠but we plan to move away from that :)
Real problem is to invest time (and talent) to improve current design... It costs much more than you could believe.
Esteban
On 25/1/2015, at 15:42, Mayuresh Kathe <mayuresh@kathe.in> wrote:
On Sun, Jan 25, 2015 at 03:35:40PM +0100, Aliaksei Syrel wrote:
On Sun, Jan 25, 2015 at 3:02 PM, Mayuresh Kathe <mayuresh@kathe.in> wrote:
http://www.google.com/design/spec/material-design/introduction.html
It is almost impossible to do it like this in Pharo now because of low drawing performance and bad support of animations. Sad but true.
thanks for the note.
per you, how long would this low drawing performance and bad support for animations issue hold true?
~mayuresh
Did you see the animation roassal is doing. Le 25/1/15 15:35, Aliaksei Syrel a écrit :
On Sun, Jan 25, 2015 at 3:02 PM, Mayuresh Kathe <mayuresh@kathe.in <mailto:mayuresh@kathe.in>> wrote:
http://www.google.com/design/spec/material-design/introduction.html
It is almost impossible to do it like this in Pharo now because of low drawing performance and bad support of animations. Sad but true.
Cheers, Alex
frankly I dont see why people keep linking this design document. Google has no clue about good design as most software companies, they definitely droped the ball in that area with Android. But that is my opinion. Pharo can be definetly be improved in several areas but it has been already a huge improvement over Squeak. So I am not afraid of Pharo design wise its on a good road and I try to also give it a helping hand :) Then on the other hand design is a matter of taste. On Sun, Jan 25, 2015 at 4:00 PM, Mayuresh Kathe <mayuresh@kathe.in> wrote:
while i admire what the pharo team has done with it's user interface, i believe it can be improved. has google's "material design" been considered off-late? do take a look at; http://www.google.com/design/
~mayuresh
Le 25/1/15 16:57, kilon alios a écrit :
frankly I dont see why people keep linking this design document. Google has no clue about good design as most software companies, they definitely droped the ball in that area with Android. But that is my opinion. Pharo can be definetly be improved in several areas but it has been already a huge improvement over Squeak. So I am not afraid of Pharo design wise its on a good road and I try to also give it a helping hand :)
:)
Then on the other hand design is a matter of taste.
On Sun, Jan 25, 2015 at 4:00 PM, Mayuresh Kathe <mayuresh@kathe.in <mailto:mayuresh@kathe.in>> wrote:
while i admire what the pharo team has done with it's user interface, i believe it can be improved. has google's "material design" been considered off-late? do take a look at; http://www.google.com/design/
~mayuresh
participants (7)
-
Aliaksei Syrel -
Esteban Lorenzano -
kilon alios -
Mayuresh Kathe -
Nicolai Hess -
stepharo -
Sven Van Caekenberghe