Re: [Pharo-project] what are the frameworks to develop 3d interactive world like codecity in Pharo
On Sep 20, 2011, at 1:53 PM, Alexandre Bergel wrote:
I think that recoding a 3d engine is easier and much less frustrating that making Pharo talk to OpenGl. I am not aware of the last progresses made on that front, but I burnt 1 student on this.
But without hardware rendering support? Marcus -- Marcus Denker -- http://marcusdenker.de
On 20.09.2011 14:09, Marcus Denker wrote:
On Sep 20, 2011, at 1:53 PM, Alexandre Bergel wrote:
I think that recoding a 3d engine is easier and much less frustrating that making Pharo talk to OpenGl. I am not aware of the last progresses made on that front, but I burnt 1 student on this.
But without hardware rendering support?
Marcus Hardware rendering support lets you do cool things like texture mapping and programmable shaders, which I have a hard time seeing Klotz ever being able to do in anything resembling real-time.
But for something like CodeCity, it should be sufficient. (look at Figure 9 in the pfd Alexandre linked f.ex.) Cheers, Henry
If you remain with a low number of flat polygons, then it is not indispensable to use hardware for rendering. Alexandre On 20 Sep 2011, at 09:09, Marcus Denker wrote:
On Sep 20, 2011, at 1:53 PM, Alexandre Bergel wrote:
I think that recoding a 3d engine is easier and much less frustrating that making Pharo talk to OpenGl. I am not aware of the last progresses made on that front, but I burnt 1 student on this.
But without hardware rendering support?
Marcus
-- Marcus Denker -- http://marcusdenker.de
-- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
participants (3)
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Alexandre Bergel -
Henrik Sperre Johansen -
Marcus Denker