Sept. 20, 2011
1:54 p.m.
If you remain with a low number of flat polygons, then it is not indispensable to use hardware for rendering. Alexandre On 20 Sep 2011, at 09:09, Marcus Denker wrote:
On Sep 20, 2011, at 1:53 PM, Alexandre Bergel wrote:
I think that recoding a 3d engine is easier and much less frustrating that making Pharo talk to OpenGl. I am not aware of the last progresses made on that front, but I burnt 1 student on this.
But without hardware rendering support?
Marcus
-- Marcus Denker -- http://marcusdenker.de
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