Sept. 20, 2011
12:35 p.m.
On 20.09.2011 14:09, Marcus Denker wrote:
On Sep 20, 2011, at 1:53 PM, Alexandre Bergel wrote:
I think that recoding a 3d engine is easier and much less frustrating that making Pharo talk to OpenGl. I am not aware of the last progresses made on that front, but I burnt 1 student on this.
But without hardware rendering support?
Marcus Hardware rendering support lets you do cool things like texture mapping and programmable shaders, which I have a hard time seeing Klotz ever being able to do in anything resembling real-time.
But for something like CodeCity, it should be sufficient. (look at Figure 9 in the pfd Alexandre linked f.ex.) Cheers, Henry