It's really fun. I Promise, Steph i work on the paper tomorrow but it 's so fun ^^. Current step, MultiTexturing object use key for moving the cube (arrow for turn the cube). next Step Full Control of Camera (just add translation). And generate full land of cube. Textures by Kaeliss ^^ : http://kaeliss.deviantart.com/ Brain: We must prepare for tomorrow night. Pinky: Why? What are we going to do tomorrow night? Brain: The same thing we do every night, Pinky - try to take over the world! On Feb 29, 2012, at 10:28 PM, Igor Stasenko wrote:
On 29 February 2012 23:12, Erwan Douaille <douailleerwan@gmail.com> wrote:
Hi !
I would like to know if it is possible to use texture with vertex3f. I didn't find anything in opengl bible :S For texturing look at my code ^^.
vertex3f is for defining the vertex position and completely orthogonal to texture(s).
for defining the texture coordinates for given vertex, you use one of:
texCoord[1/2/3][i/f/d]
http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml
2012/2/29 Stéphane Ducasse <stephane.ducasse@inria.fr>
so may be connecting to objective-C :) But the paperS first ;)
Stef
On Feb 29, 2012, at 8:37 PM, Jean Baptiste Arnaud wrote:
yes, ^^ ;-p
On Feb 29, 2012, at 7:51 PM, Stéphane Ducasse wrote:
:) you seems to have fun after the lantronix XP.
Stef
On Feb 29, 2012, at 7:33 PM, Jean Baptiste Arnaud wrote:
<Screen shot 2012-02-29 at 7.31.10 PM.png>
Regard Jean Baptiste Arnaud jbaptiste.arnaud@gmail.com
-- Douaille Erwan <douaille.erwan@gmail.com>
-- Best regards, Igor Stasenko.
Regard Jean Baptiste Arnaud jbaptiste.arnaud@gmail.com