vertex3f is for defining the vertex position and completely orthogonal
to texture(s).
for defining the texture coordinates for given vertex, you use one of:
texCoord[1/2/3][i/f/d]
http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml
2012/2/29 St�phane Ducasse <stephane.ducasse@inria.fr>
so may be connecting to objective-C :)
But the paperS first ;)
Stef
On Feb 29, 2012, at 8:37 PM, Jean Baptiste Arnaud wrote:
yes, ^^ ;-p
On Feb 29, 2012, at 7:51 PM, St�phane Ducasse wrote:
:) you seems to have fun after the lantronix XP.
Stef
On Feb 29, 2012, at 7:33 PM, Jean Baptiste Arnaud wrote:
<Screen shot 2012-02-29 at 7.31.10 PM.png>
Regard
Jean Baptiste Arnaud
jbaptiste.arnaud@gmail.com
--
Douaille Erwan <douaille.erwan@gmail.com>
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Best regards,
Igor Stasenko.