On Thu, 14 May 2020 at 02:50, Russ Whaley <whaley.russ@gmail.com> wrote:
I'm using Pharo 8 stable (64bit) version.
I pulled PharoSound from the Catalog and installed. Installed fine, no errors.
I went to the comments on the abstract class. Copied the examples to the Playground, ran them - worked fine (although I don't know how to stop the dang PluckedString example!!)... I digress :)
I created my own subclass to play specific sounds at certain events in my application. Worked well. A day later - I have no sound in my image at all now. Nothing works. I reinstalled from the Catalog. Ran the code listed in the AbstractSound comments - nothing.
I installed a new Pharo 8 stable 64-bit image - pulled PharoSound in, copied the sampe code from AbstractSound comments... and it worked just fine.
Any ideas how I can get sound to work again on my original image? For me, it is a real pain to try and migrate all my code over to a new image. It is apparently a character flaw on my part, but it takes me hours to get Git/Iceberg working properly on a new image. (yes, I'm ashamed). I see a new book on the topic, but I had been following that book while it was wip, and Git/Iceberg just whips my butt. But if going to a new image is the solution, I'll try, try again.
What do you think?
Sorry I don't the answer Russ, but just to piggy-back your query... @all, is sound something that we should now be starting to do via FFI rather than existing plugins? [but pls prioritize Russ's question] cheers -ben