On Thu, 14 May 2020 at 02:50, Russ Whaley <whaley.russ@gmail.com> wrote:
I'm using Pharo 8 stable (64bit) version.

I pulled PharoSound from the Catalog and installed.�� Installed fine, no errors.

I went to the comments on the abstract class.�� Copied the examples to the Playground, ran them - worked fine (although I don't know how to stop the dang PluckedString example!!)... I digress�� :)

I created my own subclass to play specific sounds at certain events in my application.�� Worked well.�� A day later - I have no sound in my image at all now.�� Nothing works.�� I reinstalled from the Catalog. Ran the code listed in the AbstractSound comments - nothing.

I installed a new Pharo��8 stable 64-bit image - pulled PharoSound in, copied the sampe code from AbstractSound comments... and it worked just fine.

Any ideas how I can get sound to work again on my original image?�� For me, it is a real pain to try and migrate all my code over to a new image.�� It is apparently��a character flaw on my part, but it takes me hours to get Git/Iceberg working properly on a new image. (yes, I'm ashamed).�� I see a new book on the topic, but I had been following that book while it was wip, and Git/Iceberg just whips my butt.�� But if going to a new image is the solution, I'll try, try again.

What do you think?

Sorry I don't the answer Russ, but just to piggy-back your query...
@all, is sound something that we should now be starting to do via FFI rather than existing plugins? [but pls prioritize Russ's��question]���� �� �� ��
cheers -ben