[Pharo-project] some little aif files
Hi guys the sound system requires to have some sounds loaded in the sound library. Befre it was croak, swirlâ¦. Now since the files used to create the objects are probably gone from age, I would like to find some little aif files that we can load in the system. does anybody have an idea of where I can find such aif free files? I could serialize the objects from the squeak image but I do not know if this is a good idea. Stef
There are creative commons sounds here: http://soundbible.com/free-sound-effects-3.html but they should be converted to aiff In other hand, seems like a good way of trying if Fuel can transfer objects from Squeak to Pharo. How can I find the instances in squeak, to try? On Tue, Mar 12, 2013 at 3:23 PM, Stéphane Ducasse <stephane.ducasse@inria.fr> wrote:
Hi guys
the sound system requires to have some sounds loaded in the sound library. Befre it was croak, swirlâ¦. Now since the files used to create the objects are probably gone from age, I would like to find some little aif files that we can load in the system. does anybody have an idea of where I can find such aif free files?
I could serialize the objects from the squeak image but I do not know if this is a good idea.
Stef
Why don't you use FMSound and be done with that. No need for those extra sounds. You can vary pitch, envelope, etc. Phil 2013/3/12 Martin Dias <tinchodias@gmail.com>:
There are creative commons sounds here: http://soundbible.com/free-sound-effects-3.html
but they should be converted to aiff
In other hand, seems like a good way of trying if Fuel can transfer objects from Squeak to Pharo. How can I find the instances in squeak, to try?
On Tue, Mar 12, 2013 at 3:23 PM, Stéphane Ducasse <stephane.ducasse@inria.fr> wrote:
Hi guys
the sound system requires to have some sounds loaded in the sound library. Befre it was croak, swirlâ¦. Now since the files used to create the objects are probably gone from age, I would like to find some little aif files that we can load in the system. does anybody have an idea of where I can find such aif free files?
I could serialize the objects from the squeak image but I do not know if this is a good idea.
Stef
Simple they are in the SoundLibrary class variable of SampledSound Stef On Mar 12, 2013, at 4:23 PM, Martin Dias <tinchodias@gmail.com> wrote:
There are creative commons sounds here: http://soundbible.com/free-sound-effects-3.html
but they should be converted to aiff
In other hand, seems like a good way of trying if Fuel can transfer objects from Squeak to Pharo. How can I find the instances in squeak, to try?
On Tue, Mar 12, 2013 at 3:23 PM, Stéphane Ducasse <stephane.ducasse@inria.fr> wrote:
Hi guys
the sound system requires to have some sounds loaded in the sound library. Befre it was croak, swirlâ¦. Now since the files used to create the objects are probably gone from age, I would like to find some little aif files that we can load in the system. does anybody have an idea of where I can find such aif free files?
I could serialize the objects from the squeak image but I do not know if this is a good idea.
Stef
Hi I don't have any idea about how Sound library works. I did the following: 1) In Squeak 4.3 one click: FLSerializer serialize: SampledSound soundLibrary toFileNamed: 'soundLibrary.fuel'. 2) In Pharo 2.0: Gofer it url: 'http://smalltalkhub.com/mc/PharoExtras/Sound/main'; package: 'ConfigurationOfPharoSound'; load. (Smalltalk at: #ConfigurationOfPharoSound) project lastVersion load. SampledSound assimilateSoundsFrom: (FLMaterializer materializeFromFileNamed: 'soundLibrary.fuel'). SampledSound soundNames. "---> #('click' 'laugh' 'silence' 'chirp' 'splash' 'scratch' 'coyote' 'chomp' 'clink' 'scritch' 'meow' 'peaks' 'horn' 'camera' 'croak' 'warble' 'motor' 'scrape')." SampledSound soundNames do: [ :each | SampledSound playSoundNamed: each ]. ---> so it seemed to work, but I can't hear anything. I attach the fuel file, so to reproduce you can just put it in the image directory and evaluate my code above. Best, MartÃn On Tue, Mar 12, 2013 at 4:52 PM, stephane ducasse <stephane.ducasse@free.fr>wrote:
Simple
they are in the SoundLibrary class variable of SampledSound
Stef
On Mar 12, 2013, at 4:23 PM, Martin Dias <tinchodias@gmail.com> wrote:
There are creative commons sounds here: http://soundbible.com/free-sound-effects-3.html
but they should be converted to aiff
In other hand, seems like a good way of trying if Fuel can transfer objects from Squeak to Pharo. How can I find the instances in squeak, to try?
On Tue, Mar 12, 2013 at 3:23 PM, Stéphane Ducasse <stephane.ducasse@inria.fr> wrote:
Hi guys
the sound system requires to have some sounds loaded in the sound library. Befre it was croak, swirlâ¦. Now since the files used to create the objects are probably gone from age, I would like to find some little aif files that we can load in the system. does anybody have an idea of where I can find such aif free files?
I could serialize the objects from the squeak image but I do not know if this is a good idea.
Stef
excellent I will have a look :) On Mar 19, 2013, at 12:25 PM, Martin Dias <tinchodias@gmail.com> wrote:
Hi
I don't have any idea about how Sound library works. I did the following:
1) In Squeak 4.3 one click:
FLSerializer serialize: SampledSound soundLibrary toFileNamed: 'soundLibrary.fuel'.
2) In Pharo 2.0:
Gofer it url: 'http://smalltalkhub.com/mc/PharoExtras/Sound/main'; package: 'ConfigurationOfPharoSound'; load. (Smalltalk at: #ConfigurationOfPharoSound) project lastVersion load.
SampledSound assimilateSoundsFrom: (FLMaterializer materializeFromFileNamed: 'soundLibrary.fuel').
SampledSound soundNames. "---> #('click' 'laugh' 'silence' 'chirp' 'splash' 'scratch' 'coyote' 'chomp' 'clink' 'scritch' 'meow' 'peaks' 'horn' 'camera' 'croak' 'warble' 'motor' 'scrape')."
SampledSound soundNames do: [ :each | SampledSound playSoundNamed: each ].
---> so it seemed to work, but I can't hear anything. I attach the fuel file, so to reproduce you can just put it in the image directory and evaluate my code above.
Best, MartÃn
On Tue, Mar 12, 2013 at 4:52 PM, stephane ducasse <stephane.ducasse@free.fr> wrote: Simple
they are in the SoundLibrary class variable of SampledSound
Stef
On Mar 12, 2013, at 4:23 PM, Martin Dias <tinchodias@gmail.com> wrote:
There are creative commons sounds here: http://soundbible.com/free-sound-effects-3.html
but they should be converted to aiff
In other hand, seems like a good way of trying if Fuel can transfer objects from Squeak to Pharo. How can I find the instances in squeak, to try?
On Tue, Mar 12, 2013 at 3:23 PM, Stéphane Ducasse <stephane.ducasse@inria.fr> wrote:
Hi guys
the sound system requires to have some sounds loaded in the sound library. Befre it was croak, swirlâ¦. Now since the files used to create the objects are probably gone from age, I would like to find some little aif files that we can load in the system. does anybody have an idea of where I can find such aif free files?
I could serialize the objects from the squeak image but I do not know if this is a good idea.
Stef
<soundLibrary.fuel>
participants (4)
-
Martin Dias -
phil@highoctane.be -
stephane ducasse -
Stéphane Ducasse