Hi I don't have any idea about how Sound library works. I did the following: 1) In Squeak 4.3 one click: FLSerializer serialize: SampledSound soundLibrary toFileNamed: 'soundLibrary.fuel'. 2) In Pharo 2.0: Gofer it url: 'http://smalltalkhub.com/mc/PharoExtras/Sound/main'; package: 'ConfigurationOfPharoSound'; load. (Smalltalk at: #ConfigurationOfPharoSound) project lastVersion load. SampledSound assimilateSoundsFrom: (FLMaterializer materializeFromFileNamed: 'soundLibrary.fuel'). SampledSound soundNames. "---> #('click' 'laugh' 'silence' 'chirp' 'splash' 'scratch' 'coyote' 'chomp' 'clink' 'scritch' 'meow' 'peaks' 'horn' 'camera' 'croak' 'warble' 'motor' 'scrape')." SampledSound soundNames do: [ :each | SampledSound playSoundNamed: each ]. ---> so it seemed to work, but I can't hear anything. I attach the fuel file, so to reproduce you can just put it in the image directory and evaluate my code above. Best, MartÃn On Tue, Mar 12, 2013 at 4:52 PM, stephane ducasse <stephane.ducasse@free.fr>wrote:
Simple
they are in the SoundLibrary class variable of SampledSound
Stef
On Mar 12, 2013, at 4:23 PM, Martin Dias <tinchodias@gmail.com> wrote:
There are creative commons sounds here: http://soundbible.com/free-sound-effects-3.html
but they should be converted to aiff
In other hand, seems like a good way of trying if Fuel can transfer objects from Squeak to Pharo. How can I find the instances in squeak, to try?
On Tue, Mar 12, 2013 at 3:23 PM, Stéphane Ducasse <stephane.ducasse@inria.fr> wrote:
Hi guys
the sound system requires to have some sounds loaded in the sound library. Befre it was croak, swirlâ¦. Now since the files used to create the objects are probably gone from age, I would like to find some little aif files that we can load in the system. does anybody have an idea of where I can find such aif free files?
I could serialize the objects from the squeak image but I do not know if this is a good idea.
Stef