excellent I will have a look :)

On Mar 19, 2013, at 12:25 PM, Martin Dias <tinchodias@gmail.com> wrote:

Hi

I don't have any idea about how Sound library works. I did the following:

1) In Squeak 4.3 one click:

FLSerializer serialize: SampledSound soundLibrary toFileNamed: 'soundLibrary.fuel'.

2) In Pharo 2.0:

  Gofer it
        url: 'http://smalltalkhub.com/mc/PharoExtras/Sound/main';
        package: 'ConfigurationOfPharoSound';
        load.
    (Smalltalk at: #ConfigurationOfPharoSound) project lastVersion load.

SampledSound assimilateSoundsFrom: (FLMaterializer materializeFromFileNamed: 'soundLibrary.fuel').

SampledSound soundNames. "---> #('click' 'laugh' 'silence' 'chirp' 'splash' 'scratch' 'coyote' 'chomp' 'clink' 'scritch' 'meow' 'peaks' 'horn' 'camera' 'croak' 'warble' 'motor' 'scrape')."

SampledSound soundNames do: [ :each |
SampledSound playSoundNamed: each ].


---> so it seemed to work, but I can't hear anything. I attach the fuel file, so to reproduce you can just put it in the image directory and evaluate my code above.

Best,
Mart�n



On Tue, Mar 12, 2013 at 4:52 PM, stephane ducasse <stephane.ducasse@free.fr> wrote:
Simple

they are in the SoundLibrary class variable of SampledSound

Stef

On Mar 12, 2013, at 4:23 PM, Martin Dias <tinchodias@gmail.com> wrote:

> There are creative commons sounds here:
> http://soundbible.com/free-sound-effects-3.html
>
> but they should be converted to aiff
>
>
> In other hand, seems like a good way of trying if Fuel can transfer
> objects from Squeak to Pharo. How can I find the instances in squeak,
> to try?
>
> On Tue, Mar 12, 2013 at 3:23 PM, St�phane Ducasse
> <stephane.ducasse@inria.fr> wrote:
>> Hi guys
>>
>> the sound system requires to have some sounds loaded in the sound library.
>> Befre it was croak, swirl�.
>> Now since the files used to create the objects are probably gone from age, I would like to find some little
>> aif files that we can load in the system.
>> does anybody have an idea of where I can find such aif free files?
>>
>> I could serialize the objects from the squeak image but I do not know if this is a good idea.
>>
>> Stef
>



<soundLibrary.fuel>