Le 31/01/2011 22:27, Tudor Girba a écrit :
I took a look, but I do not know what to do :(. Can anyone else provide some more specific directions? Hi Doru, I've take a look and I think I've fixed it. Unfortunately the network is much too slow here for this BIG package. You can simply fix it by yourself locally (before it is uploaded on squeaksource). Just edit DejaVuHolder class >> #installSizes: and set it to:
installSizes: aListOfInteger "self installSizes: #(7 8 9 10 11 12 13 14 24)" TextConstants TextSharedInformation at: self fontName put: (TextStyle fontArray: (self loadFromStructuresList: (self fontStructureNamesForSizes: aListOfInteger))). StrikeFont useUnderscoreIfOver1bpp. I've tried it very quickly, hope it is enough... Cheers Alain
Cheers, Doru
On 31 Jan 2011, at 22:00, Stéphane Ducasse wrote:
The package should be updated to 1.2.
It should declare fonts probably in one of the classVar of the TextConstant SharedPool. Probably TextSharedInformation have a look.
In 1.2 we cleaned the last global poolvar = textConstant which was used as a pool but also as a repository to plug anything inside instead of specific classVariable in adequate classes. It was a good plate of spaghettis code.
I know that benjamin wants to take some times to do another pass and move the left over to the class they belongs to but it will take some time.
Stef
On Jan 31, 2011, at 9:52 PM, Tudor Girba wrote:
Hi,
I am trying to use the DejaVuBitmapFonts, but I do not know how to install them. I tried the following:
Gofer it squeaksource: 'DejaVu'; package: 'DejaVuBitmapFonts'; load.
DejaVuHolder installFull.
However, this creates a problem in using TextConstants. Can anyone help?
Cheers, Doru
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