[Pharo-project] how to use dejavu bitmap fonts
Hi, I am trying to use the DejaVuBitmapFonts, but I do not know how to install them. I tried the following: Gofer it squeaksource: 'DejaVu'; package: 'DejaVuBitmapFonts'; load. DejaVuHolder installFull. However, this creates a problem in using TextConstants. Can anyone help? Cheers, Doru -- www.tudorgirba.com "One cannot do more than one can do."
The package should be updated to 1.2. It should declare fonts probably in one of the classVar of the TextConstant SharedPool. Probably TextSharedInformation have a look. In 1.2 we cleaned the last global poolvar = textConstant which was used as a pool but also as a repository to plug anything inside instead of specific classVariable in adequate classes. It was a good plate of spaghettis code. I know that benjamin wants to take some times to do another pass and move the left over to the class they belongs to but it will take some time. Stef On Jan 31, 2011, at 9:52 PM, Tudor Girba wrote:
Hi,
I am trying to use the DejaVuBitmapFonts, but I do not know how to install them. I tried the following:
Gofer it squeaksource: 'DejaVu'; package: 'DejaVuBitmapFonts'; load.
DejaVuHolder installFull.
However, this creates a problem in using TextConstants. Can anyone help?
Cheers, Doru
-- www.tudorgirba.com
"One cannot do more than one can do."
I took a look, but I do not know what to do :(. Can anyone else provide some more specific directions? Cheers, Doru On 31 Jan 2011, at 22:00, Stéphane Ducasse wrote:
The package should be updated to 1.2.
It should declare fonts probably in one of the classVar of the TextConstant SharedPool. Probably TextSharedInformation have a look.
In 1.2 we cleaned the last global poolvar = textConstant which was used as a pool but also as a repository to plug anything inside instead of specific classVariable in adequate classes. It was a good plate of spaghettis code.
I know that benjamin wants to take some times to do another pass and move the left over to the class they belongs to but it will take some time.
Stef
On Jan 31, 2011, at 9:52 PM, Tudor Girba wrote:
Hi,
I am trying to use the DejaVuBitmapFonts, but I do not know how to install them. I tried the following:
Gofer it squeaksource: 'DejaVu'; package: 'DejaVuBitmapFonts'; load.
DejaVuHolder installFull.
However, this creates a problem in using TextConstants. Can anyone help?
Cheers, Doru
-- www.tudorgirba.com
"One cannot do more than one can do."
-- www.tudorgirba.com "In a world where everything is moving ever faster, one might have better chances to win by moving slower."
Le 31/01/2011 22:27, Tudor Girba a écrit :
I took a look, but I do not know what to do :(. Can anyone else provide some more specific directions? Hi Doru, I've take a look and I think I've fixed it. Unfortunately the network is much too slow here for this BIG package. You can simply fix it by yourself locally (before it is uploaded on squeaksource). Just edit DejaVuHolder class >> #installSizes: and set it to:
installSizes: aListOfInteger "self installSizes: #(7 8 9 10 11 12 13 14 24)" TextConstants TextSharedInformation at: self fontName put: (TextStyle fontArray: (self loadFromStructuresList: (self fontStructureNamesForSizes: aListOfInteger))). StrikeFont useUnderscoreIfOver1bpp. I've tried it very quickly, hope it is enough... Cheers Alain
Cheers, Doru
On 31 Jan 2011, at 22:00, Stéphane Ducasse wrote:
The package should be updated to 1.2.
It should declare fonts probably in one of the classVar of the TextConstant SharedPool. Probably TextSharedInformation have a look.
In 1.2 we cleaned the last global poolvar = textConstant which was used as a pool but also as a repository to plug anything inside instead of specific classVariable in adequate classes. It was a good plate of spaghettis code.
I know that benjamin wants to take some times to do another pass and move the left over to the class they belongs to but it will take some time.
Stef
On Jan 31, 2011, at 9:52 PM, Tudor Girba wrote:
Hi,
I am trying to use the DejaVuBitmapFonts, but I do not know how to install them. I tried the following:
Gofer it squeaksource: 'DejaVu'; package: 'DejaVuBitmapFonts'; load.
DejaVuHolder installFull.
However, this creates a problem in using TextConstants. Can anyone help?
Cheers, Doru
-- www.tudorgirba.com
"One cannot do more than one can do."
-- www.tudorgirba.com
"In a world where everything is moving ever faster, one might have better chances to win by moving slower."
Hi Doru, I've take a look and I think I've fixed it. Unfortunately the network is much too slow here for this BIG package. You can simply fix it by yourself locally (before it is uploaded on squeaksource). Just edit DejaVuHolder class >> #installSizes: and set it to:
installSizes: aListOfInteger "self installSizes: #(7 8 9 10 11 12 13 14 24)" TextConstants TextSharedInformation at: self fontName put: (TextStyle fontArray: (self loadFromStructuresList: (self fontStructureNamesForSizes: aListOfInteger))). StrikeFont useUnderscoreIfOver1bpp.
Yes this should be it. Doru TextConstants was a dictionary containing poolVariables (old abstractions) AND values that people just added as global dictionary. What we did was to define the fixed part of TextConstant = the poolVariables as a real SharedPool and the rest the shitty part (where all the system register things in this nice global variables (instead of using adequate class variables)) is now in the classVariable TextSharedInformation of TextConstants Stef
If it's still not working, I can have a look if you want :) Ben On Feb 1, 2011, at 7:07 AM, Stéphane Ducasse wrote:
Hi Doru, I've take a look and I think I've fixed it. Unfortunately the network is much too slow here for this BIG package. You can simply fix it by yourself locally (before it is uploaded on squeaksource). Just edit DejaVuHolder class >> #installSizes: and set it to:
installSizes: aListOfInteger "self installSizes: #(7 8 9 10 11 12 13 14 24)" TextConstants TextSharedInformation at: self fontName put: (TextStyle fontArray: (self loadFromStructuresList: (self fontStructureNamesForSizes: aListOfInteger))). StrikeFont useUnderscoreIfOver1bpp.
Yes this should be it.
Doru TextConstants was a dictionary containing poolVariables (old abstractions) AND values that people just added as global dictionary. What we did was to define the fixed part of TextConstant = the poolVariables as a real SharedPool and the rest the shitty part (where all the system register things in this nice global variables (instead of using adequate class variables)) is now in the classVariable TextSharedInformation of TextConstants
Stef
Le 01/02/2011 11:02, Benjamin a écrit :
If it's still not working, I can have a look if you want :) strange, it works here with 1.3 and DejaVuBitmapFonts-AlainPlantec.14. Cheers Alain
Ben
On Feb 1, 2011, at 7:07 AM, Stéphane Ducasse wrote:
Hi Doru, I've take a look and I think I've fixed it. Unfortunately the network is much too slow here for this BIG package. You can simply fix it by yourself locally (before it is uploaded on squeaksource). Just edit DejaVuHolder class>> #installSizes: and set it to:
installSizes: aListOfInteger "self installSizes: #(7 8 9 10 11 12 13 14 24)" TextConstants TextSharedInformation at: self fontName put: (TextStyle fontArray: (self loadFromStructuresList: (self fontStructureNamesForSizes: aListOfInteger))). StrikeFont useUnderscoreIfOver1bpp. Yes this should be it.
Doru TextConstants was a dictionary containing poolVariables (old abstractions) AND values that people just added as global dictionary. What we did was to define the fixed part of TextConstant = the poolVariables as a real SharedPool and the rest the shitty part (where all the system register things in this nice global variables (instead of using adequate class variables)) is now in the classVariable TextSharedInformation of TextConstants
Stef
2011/1/31 Stéphane Ducasse <stephane.ducasse@inria.fr>:
The package should be updated to 1.2.
It should declare fonts probably in one of the classVar of the TextConstant SharedPool. Probably     TextSharedInformation have a look.
In 1.2 we cleaned the last global poolvar = textConstant which was used as a pool but also as a repository to plug anything inside instead of specific classVariable in adequate classes. It was a good plate of spaghettis code.
I know that benjamin wants to take some times to do another pass and move the left over to the class they belongs to but it will take some time.
Stef
Nice effort to clean this up. Among the so called "Constants", I remember browsing one recently : (TextConstants at: #pixelsPerInch). Uh, this one should be device dependent, shouldn't it ? No, 96 seems the only figures written in the stone, and you'll hardly find any other thing but this default value in a Squeak image. Moreover, if you analyze Squeak code, you'll see some hardcoded 96 DPI here and there. Hope Pharo will give a kick in the anthill (literal translation of a french saying). Nicolas
The package should be updated to 1.2.
It should declare fonts probably in one of the classVar of the TextConstant SharedPool. Probably TextSharedInformation have a look.
In 1.2 we cleaned the last global poolvar = textConstant which was used as a pool but also as a repository to plug anything inside instead of specific classVariable in adequate classes. It was a good plate of spaghettis code.
I know that benjamin wants to take some times to do another pass and move the left over to the class they belongs to but it will take some time.
Stef
Nice effort to clean this up. Among the so called "Constants", I remember browsing one recently : (TextConstants at: #pixelsPerInch). Uh, this one should be device dependent, shouldn't it ?
No, 96 seems the only figures written in the stone, and you'll hardly find any other thing but this default value in a Squeak image. Moreover, if you analyze Squeak code, you'll see some hardcoded 96 DPI here and there. Hope Pharo will give a kick in the anthill (literal translation of a french saying).
Join and help. There are a lot of things that are like that.
Nicolas
On 31 January 2011 22:00, Stéphane Ducasse <stephane.ducasse@inria.fr> wrote:
The package should be updated to 1.2.
It should declare fonts probably in one of the classVar of the TextConstant SharedPool.
Why fonts can't just use a classvar in AbstractFont class , why depending on something outside of package?
Probably     TextSharedInformation have a look.
In 1.2 we cleaned the last global poolvar = textConstant which was used as a pool but also as a repository to plug anything inside instead of specific classVariable in adequate classes. It was a good plate of spaghettis code.
I know that benjamin wants to take some times to do another pass and move the left over to the class they belongs to but it will take some time.
Stef
On Jan 31, 2011, at 9:52 PM, Tudor Girba wrote:
Hi,
I am trying to use the DejaVuBitmapFonts, but I do not know how to install them. I tried the following:
Gofer it    squeaksource: 'DejaVu';    package: 'DejaVuBitmapFonts';    load.
DejaVuHolder installFull.
However, this creates a problem in using TextConstants. Can anyone help?
Cheers, Doru
-- www.tudorgirba.com
"One cannot do more than one can do."
-- Best regards, Igor Stasenko AKA sig.
Bingo!
It should declare fonts probably in one of the classVar of the TextConstant SharedPool.
Why fonts can't just use a classvar in AbstractFont class , why depending on something outside of package?
I like when quizzes are easy enough.. (ok the answer was already in previous mails) I guess the answer is because people like to have a huge dictionary to put stuff in there... so we will clean that again and move the dictionary extra stuff into adequate places. Stef (aka random refactorer)
On Feb 2, 2011, at 1:18 AM, Igor Stasenko wrote:
On 31 January 2011 22:00, Stéphane Ducasse <stephane.ducasse@inria.fr> wrote:
The package should be updated to 1.2.
It should declare fonts probably in one of the classVar of the TextConstant SharedPool.
Why fonts can't just use a classvar in AbstractFont class , why depending on something outside of package?
Legacy and laziness I guess :) Ben
Probably TextSharedInformation have a look.
In 1.2 we cleaned the last global poolvar = textConstant which was used as a pool but also as a repository to plug anything inside instead of specific classVariable in adequate classes. It was a good plate of spaghettis code.
I know that benjamin wants to take some times to do another pass and move the left over to the class they belongs to but it will take some time.
Stef
On Jan 31, 2011, at 9:52 PM, Tudor Girba wrote:
Hi,
I am trying to use the DejaVuBitmapFonts, but I do not know how to install them. I tried the following:
Gofer it squeaksource: 'DejaVu'; package: 'DejaVuBitmapFonts'; load.
DejaVuHolder installFull.
However, this creates a problem in using TextConstants. Can anyone help?
Cheers, Doru
-- www.tudorgirba.com
"One cannot do more than one can do."
-- Best regards, Igor Stasenko AKA sig.
participants (6)
-
Alain Plantec -
Benjamin -
Igor Stasenko -
Nicolas Cellier -
Stéphane Ducasse -
Tudor Girba