btw, if you wanna feel a difference, why we wanted vector based rendering, by yourself, open: Morph comment asText asMorph openInSceneView and then | sceneView view | sceneView := AthensSceneView new. view := TxAthensLayoutView on: Morph comment asTxModel extent: 400@400. sceneView scene: view. sceneView openInWindow and try zooming it in and out with mouse wheel. On 6 April 2016 at 17:58, Igor Stasenko <siguctua@gmail.com> wrote:
On 6 April 2016 at 17:07, Nicolai Hess <nicolaihess@gmail.com> wrote:
2016-04-06 10:56 GMT+02:00 Igor Stasenko <siguctua@gmail.com>:
On 6 April 2016 at 11:36, Nicolai Hess <nicolaihess@gmail.com> wrote:
Thanks Igor. Maybe some more Info? (I don't have much experience with this and don't fully understand what is missing).
1. No support for vector graphics
I know some parts of Athens (with Cairo font renderer and how it is used in TxText) but at the moment rendering a TextMorph in Athens works: Morph comment asText asMorph openInSceneView
Sorry, missed to reply to that important point. It works because one good soul spent effort and helped me to finish implementation of a wrapper for Morph, to be able to render any morph into Form, and then render Form on Athens surface.
Nah, actually it works a bit different. Many (Form)Canvas methods are reimplemented on Athens API. But yes, I used some hacks as well.
Didn't knew. Aha.. i see AthensCanvasWrapper. Ohh.. that's so much pain :)
So, that is why it 'works' :)
-- Best regards, Igor Stasenko.
-- Best regards, Igor Stasenko.
-- Best regards, Igor Stasenko.