btw,

if you wanna feel a difference, why we wanted vector based rendering, by yourself, open:

Morph comment asText asMorph openInSceneView

and then

| sceneView view |
sceneView := AthensSceneView new.
view := TxAthensLayoutView on: Morph comment asTxModel extent: 400@400.

sceneView scene: view.
sceneView openInWindow��


and try zooming it in and out with mouse wheel.



On 6 April 2016 at 17:58, Igor Stasenko <siguctua@gmail.com> wrote:


On 6 April 2016 at 17:07, Nicolai Hess <nicolaihess@gmail.com> wrote:


2016-04-06 10:56 GMT+02:00 Igor Stasenko <siguctua@gmail.com>:


On 6 April 2016 at 11:36, Nicolai Hess <nicolaihess@gmail.com> wrote:


Thanks Igor.
Maybe some more Info? (I don't have much experience with this and don't fully understand what is missing).
��
1. No support for vector graphics

I know some parts of Athens (with Cairo font renderer and how it is used in TxText) but at the moment
rendering a TextMorph in Athens works:
Morph comment asText asMorph openInSceneView

Sorry, missed to reply to that important point.
It works because one good soul spent effort and helped me to finish ��implementation of a wrapper for Morph, to be able to render any morph into Form, and then render Form
on Athens surface.

Nah, actually it works a bit different. Many (Form)Canvas methods are reimplemented on Athens API. But yes, I used some hacks as well.
��

Didn't knew.
Aha.. i see��AthensCanvasWrapper.��
Ohh.. that's so much pain :)

��
So, that is why it 'works' :)


--
Best regards,
Igor Stasenko.




--
Best regards,
Igor Stasenko.



--
Best regards,
Igor Stasenko.