Ah, so "not on Mac yet" only applied to OSWindow? What would it take to have that working? Maybe I can help...
OSWindow to fully work requires a custom VM. For Mac, I actually already tried using one of Alex Mac. It worked, but when I tried an older version of Woden and OSWindow it crashed. With Igor and Esteban we will take a better look on this. Okay, I see all Woden examples work on Mac except WDTerrainExample and
WDPhysicsExample
WDTerrainExample uses OpenCL with OpenGL interoperability, whose support I have not added yet to Mac. The API for creating an OpenCL context with OpenGL interoperability is a bit platform specific. The WDPhysicsExample uses Bullet. The Bullet bindings are quite tricky to build/load in comparison to a typical Pharo project. It requires my modified version of Swig. This version of Swig can generate NativeBoost from a C/C++ header. It is available in: https://github.com/ronsaldo/swig The Bullet bindings and scripts for automatically building for Linux are here: https://github.com/ronsaldo/bullet-pharo I need to provide a more pharoish way to build Bullet and the bindings. Best regards, Ronie 2014-08-20 14:01 GMT+01:00 Sean P. DeNigris <sean@clipperadams.com>:
Sean P. DeNigris wrote
Ah, so "not on Mac yet" only applied to OSWindow?
Okay, I see all Woden examples work on Mac except WDTerrainExample and WDPhysicsExample. I tried loading Woden-Bullet for #2, but there were undefined classes e.g. BTDefaultCollisionConfiguration
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