Ah, so "not on Mac yet" only applied to OSWindow? What would it take to have
that working? Maybe I can help...
OSWindow to fully work requires a custom VM. For Mac, I actually already tried using one of Alex Mac. It worked, but when I tried an older version of Woden and OSWindow it crashed. With Igor and Esteban we will take a better look on this.

Okay, I see all Woden examples work on Mac except WDTerrainExample and
WDPhysicsExample

WDTerrainExample uses OpenCL with OpenGL interoperability, whose support I have not added yet to Mac. The API for creating an OpenCL context with OpenGL interoperability is a bit platform specific.

The WDPhysicsExample uses Bullet. The Bullet bindings are quite tricky to build/load in comparison to a typical Pharo project. It requires my modified version of Swig. This version of Swig can generate NativeBoost from a C/C++ header. It is available in: https://github.com/ronsaldo/swig

The Bullet bindings and scripts for automatically building for Linux are here: https://github.com/ronsaldo/bullet-pharo

I need to provide a more pharoish way to build Bullet and the bindings.

Best regards,
Ronie


2014-08-20 14:01 GMT+01:00 Sean P. DeNigris <sean@clipperadams.com>:
Sean P. DeNigris wrote
> Ah, so "not on Mac yet" only applied to OSWindow?

Okay, I see all Woden examples work on Mac except WDTerrainExample and
WDPhysicsExample. I tried loading Woden-Bullet for #2, but there were
undefined classes e.g. BTDefaultCollisionConfiguration



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Cheers,
Sean
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