Do you know WPF? http://www.youtube.com/watch?v=4-T-yF3tXCc Oks, forget a moment that it is of Mocosoft :) I will like create something similar; nice 2d widgets and possibility of show, obviously, 3d I do not know even if to obtain it is possible, but i like will try :) Fernando olivero wrote:
I apologize for not answering sooner, i was offline after returning from the ESUG.
I'm fixing now problems related to Lumiere, mostly regarding the texture folder missing.
Tomorrow i'l send an email to the list, officially presenting lumiere, a brief description, tutorials and the official homepage.
But briefly, lumiere is a 3D renderer for producing 3D applications. with high level abstractions and using OpenGL as the base renderer, that uses the AlienOpenGL library wrapper. (we implemented using ALIEN FFI framework ).
Since the Alien framework is working and tested under MAC for now, it only works there. But people are working for integrating into windows, and also alien can now be installed in Squeak ( using Installer, instead of Gofer and flair).
The only thing needed for running Lumiere is to execute the following script, having the alien plugin ( IA32ABI.bundle ) under the plugins folder in the root directory. (i will that in the home page also)
ScriptLoader loadLatestPackage: 'LumiereLoader' from: 'http://www.squeaksource.com/Lumiere' . LumiereLoader load.
Saludos, Fernando
pd: as Igor said , OpenGL wont give you widgets but it will allow you to build them using Lumiere or ALienOpenGL. Or use ALienFFI to build a wrapper for some external library that does that.
pd2: I'm aslo interested in adding a complete set of widgets and text rendering capabilities using Lumiere, so we could discuss this further.
Il giorno Sep 5, 2009, alle ore 10:50 AM, Stéphane Ducasse ha scritto:
On Sep 4, 2009, at 11:07 PM, nullPointer wrote:
I try use Lumiere
http://vst.ensm-douai.fr/ESUG2009Media/uploads/1/lumiereIWST-2.pdf
for show a sample OpenGL window but don´t works. I dont know what i doing bad.What is needed for use OpenGL in Pharo?
Is a stupid idea use OpenGL under Pharo for create 2d UIs ? My idea is use Lumiere for build UIs embedded in a morphic window, but with OpenGL widgets, buttons, textboxes etc s is a possible idea? I could for example use OpenGL external widgets libs for use in Lumiere? Will be fantastic do a UIBuilder using that. If Lumiere dont works for that exists another lib o posibility?
Do not bind the builder to opengl please. Do an extension for that if you want. Release your code!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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