On 1 March 2012 04:01, Igor Stasenko <siguctua@gmail.com> wrote:
On 1 March 2012 03:00, Guido Stepken <gstepken@googlemail.com> wrote:
My first rotating cube i programmed in 1982, when i was 16. Today, Professors at Inria learn it to do from scratch. O tempora, o mores!
What advance in informatics!!!
btw, you can train your speech on streets. Every time you will see a baby trying to stand and walk, you can say: O tempora, o mores! I was able to do that <your age> - 1 years back!
B.t.w: Turbo Pascal 8086 Compiler, Editor was programmed within 3 weeks by Heilsberg, under control of a notary!!!
Today, it takes 3 years with 5 people to get a simple Smalltalk compiler right.
you make no sense. But i glad that you like it :)
Have fun!
Guido Stepken
I really like do useless thing ;-p.
The control for the cube x : increase by one the number of cube on the x axis y : increase by one the number of cube on the y axis z : increase by one the number of cube on the z axis X : decrease by one the number of cube on the x axis Y : decrease by one the number of cube on the y axis Z : decrease by one the number of cube on the z axis
left arrow : turn left right arrow : turn right up arrow : turn up down arrow : turn down
Shift left arrow : translate left Shift right arrow : translate right Shift up arrow : translate up Shift down arrow : translate down
space move forward. ctrl space (because dont take shift space as specific keystroke and array dont take ctrl so i choose that): move backward.
i search during half a hour but dont find a relevant quote from pinky and the brain. sad. What i really like Igor is, i don't need to close the morph for apply my change to the render method, i mean in addition to not recompile the whole project.
<NBOpenGL-JB end i am tired.st>
<Screen shot 2012-03-01 at 1.26.09 AM.png>
On Feb 29, 2012, at 11:38 PM, Igor Stasenko wrote:
woow...
it is always fun to see that something which looks like trash (who can be impressed by a stupid rotating cube today?) can be turned into piece of art with a few keystrokes, just by taking right pictures :)
And that's why it is soo fun to work with graphics.
-- Best regards, Igor Stasenko.
Regards Jean Baptiste Arnaud jbaptiste.arnaud@gmail.com
-- Best regards, Igor Stasenko.
-- Best regards, Igor Stasenko.