On 11 Mar 2014, at 01:06, btc@openinworld.com wrote:
J.F. Rick wrote:
Yes, load PharoSound and do the following:
SoundPlayer boinkScale. SoundService soundEnabled. SoundService registeredClasses. SoundService reset. BaseSoundSystem soundEnabled: true. SoundService default. ss := SoundService default new. ss class soundEnabled. ss class soundEnabled: true. ss beep. (FMSound lowMajorScaleOn: FMSound pluckedElecBass) play. (FMSound lowMajorScaleOn: FMSound randomWeird1) play. (FMSound majorScaleOn: FMSound oboe1) play. FMSound testFMInteractively. (SampledSound bachFugueVoice2On: SampledSound new) play. SoundPlayer shutDown
SoundPlayer boinkScale. SoundService soundEnabled. BaseSoundSystem soundEnabled: true. FMSound testFMInteractively.
sound := FMSound pitch: 'a4' dur: 1.0 loudness: 0.4. sound play.
SoundService default new class soundEnabled: true. (FMSound pitch: 'a4' dur: 1.0 loudness: 0.4) play
-- Jochen "Jeff" Rick, Ph.D. http://www.je77.com/ Skype ID: jochenrick
On Mon, Mar 10, 2014 at 5:33 PM, Esteban Lorenzano <estebanlm@gmail.com> wrote: Hi,
Iâm working on the SoundPlugin (finally!) and I would like to know how can I test that is working. Is there a package or a script that I can execute to see if it is working?
cheers, Esteban
That is really great news Esteban. Hope that includes Windows :)
working is working :)
Does the SoundPlugin have sound input?
no idea :) I just going to make sure the plugins works⦠but never worked on sound :P Esteban
It might be useful on the CI virtual machines to have an audio loopback so the image can test that it receives what it sends. * http://superuser.com/questions/55580/virtual-sound-card-driver-for-windows * http://forum.virtualaudiostreaming.net/topic24.html * http://www.pcworld.idg.com.au/article/73458/audio_-_looping_back_your_sound_... * http://www.e2esoft.cn/vsc/
I'd be interested in working on that aspect. cheers -ben