On 11 Mar 2014, at 01:06, btc@openinworld.com wrote:

J.F. Rick wrote:
Yes, load PharoSound and do the following:

SoundPlayer boinkScale. 
SoundService soundEnabled.
SoundService registeredClasses.
SoundService reset.
BaseSoundSystem soundEnabled: true.
SoundService default.
ss := SoundService default new.
ss class soundEnabled.
ss class soundEnabled: true.
ss beep.
(FMSound lowMajorScaleOn: FMSound pluckedElecBass) play.
(FMSound lowMajorScaleOn: FMSound randomWeird1) play.
(FMSound majorScaleOn: FMSound oboe1) play.
FMSound testFMInteractively.
(SampledSound bachFugueVoice2On: SampledSound new) play.
SoundPlayer shutDown

SoundPlayer boinkScale.
SoundService soundEnabled.
BaseSoundSystem soundEnabled: true.
FMSound testFMInteractively.

sound := FMSound pitch: 'a4' dur: 1.0 loudness: 0.4.
sound play.

SoundService default new class soundEnabled: true.
(FMSound pitch: 'a4' dur: 1.0 loudness: 0.4) play

-- 
Jochen "Jeff" Rick, Ph.D.
http://www.je77.com/
Skype ID: jochenrick


On Mon, Mar 10, 2014 at 5:33 PM, Esteban Lorenzano <estebanlm@gmail.com> wrote:
Hi,

I�m working on the SoundPlugin (finally!) and I would like to know how can I test that is working.
Is there a package or a script that I can execute to see if it is working?

cheers,
Esteban

That is really great news Esteban. Hope that includes Windows :)

working is working :)


Does the SoundPlugin have sound input? 

no idea :)
I just going to make sure the plugins works� but never worked on sound :P

Esteban

It might be useful on the CI virtual machines to have an audio loopback so the image can test that it receives what it sends.
* http://superuser.com/questions/55580/virtual-sound-card-driver-for-windows
* http://forum.virtualaudiostreaming.net/topic24.html
* http://www.pcworld.idg.com.au/article/73458/audio_-_looping_back_your_sound_card_-_no_cables_required/
* http://www.e2esoft.cn/vsc/

I'd be interested in working on that aspect.  
cheers -ben