Better is to wait I arrive in Lille. Alexandre -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. On Dec 3, 2013, at 6:49 PM, Stéphane Ducasse <stephane.ducasse@inria.fr> wrote:
On Dec 3, 2013, at 10:07 PM, Igor Stasenko <siguctua@gmail.com> wrote:
On 3 December 2013 12:48, Stéphane Ducasse <stephane.ducasse@inria.fr> wrote: did you move some functionality (to the place they belong) to NBOpenGL? Because this should be done and JB has already spent time on that.
I am not sure it is good choice to expand NBOpenGL. There's just API, and most of code is generated (imported from specs), so changing something there makes little sense. Accompanying package , however , would be much better (in same repo, if you want).
I was talking about shadder code
Stef
Stef
hi!
Just to keep you up to date with the Roassal 3d effort. https://www.facebook.com/photo.php?fbid=547995685287033&set=a.52999790375347...
Cheers, Alexandre
-- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
-- Best regards, Igor Stasenko.
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