hi! Just to keep you up to date with the Roassal 3d effort. https://www.facebook.com/photo.php?fbid=547995685287033&set=a.52999790375347... Cheers, Alexandre -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
Nice. Is lighting also supported? Doru On Sun, Nov 24, 2013 at 3:22 PM, Alexandre Bergel <alexandre.bergel@me.com>wrote:
hi!
Just to keep you up to date with the Roassal 3d effort.
https://www.facebook.com/photo.php?fbid=547995685287033&set=a.52999790375347...
Cheers, Alexandre
-- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
-- www.tudorgirba.com "Every thing has its own flow"
Sure! https://www.facebook.com/media/set/?set=a.529997903753478.1073741828.3405434... Alexandre -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. On Nov 24, 2013, at 11:46 AM, Tudor Girba <tudor@tudorgirba.com> wrote:
Nice. Is lighting also supported?
Doru
On Sun, Nov 24, 2013 at 3:22 PM, Alexandre Bergel <alexandre.bergel@me.com> wrote: hi!
Just to keep you up to date with the Roassal 3d effort. https://www.facebook.com/photo.php?fbid=547995685287033&set=a.52999790375347...
Cheers, Alexandre
-- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
-- www.tudorgirba.com
"Every thing has its own flow" _______________________________________________ Moose-dev mailing list Moose-dev@iam.unibe.ch https://www.iam.unibe.ch/mailman/listinfo/moose-dev
That's great!! On Sun, Nov 24, 2013 at 3:22 PM, Alexandre Bergel <alexandre.bergel@me.com>wrote:
hi!
Just to keep you up to date with the Roassal 3d effort.
https://www.facebook.com/photo.php?fbid=547995685287033&set=a.52999790375347...
Cheers, Alexandre
-- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
did you move some functionality (to the place they belong) to NBOpenGL? Because this should be done and JB has already spent time on that. Stef
hi!
Just to keep you up to date with the Roassal 3d effort. https://www.facebook.com/photo.php?fbid=547995685287033&set=a.52999790375347...
Cheers, Alexandre
-- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
On 3 December 2013 12:48, Stéphane Ducasse <stephane.ducasse@inria.fr>wrote:
did you move some functionality (to the place they belong) to NBOpenGL? Because this should be done and JB has already spent time on that.
I am not sure it is good choice to expand NBOpenGL. There's just API, and most of code is generated (imported from specs), so changing something there makes little sense. Accompanying package , however , would be much better (in same repo, if you want).
Stef
hi!
Just to keep you up to date with the Roassal 3d effort.
https://www.facebook.com/photo.php?fbid=547995685287033&set=a.52999790375347...
Cheers, Alexandre
-- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
-- Best regards, Igor Stasenko.
On Dec 3, 2013, at 10:07 PM, Igor Stasenko <siguctua@gmail.com> wrote:
On 3 December 2013 12:48, Stéphane Ducasse <stephane.ducasse@inria.fr> wrote: did you move some functionality (to the place they belong) to NBOpenGL? Because this should be done and JB has already spent time on that.
I am not sure it is good choice to expand NBOpenGL. There's just API, and most of code is generated (imported from specs), so changing something there makes little sense. Accompanying package , however , would be much better (in same repo, if you want).
I was talking about shadder code Stef
Stef
hi!
Just to keep you up to date with the Roassal 3d effort. https://www.facebook.com/photo.php?fbid=547995685287033&set=a.52999790375347...
Cheers, Alexandre
-- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
-- Best regards, Igor Stasenko.
Better is to wait I arrive in Lille. Alexandre -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. On Dec 3, 2013, at 6:49 PM, Stéphane Ducasse <stephane.ducasse@inria.fr> wrote:
On Dec 3, 2013, at 10:07 PM, Igor Stasenko <siguctua@gmail.com> wrote:
On 3 December 2013 12:48, Stéphane Ducasse <stephane.ducasse@inria.fr> wrote: did you move some functionality (to the place they belong) to NBOpenGL? Because this should be done and JB has already spent time on that.
I am not sure it is good choice to expand NBOpenGL. There's just API, and most of code is generated (imported from specs), so changing something there makes little sense. Accompanying package , however , would be much better (in same repo, if you want).
I was talking about shadder code
Stef
Stef
hi!
Just to keep you up to date with the Roassal 3d effort. https://www.facebook.com/photo.php?fbid=547995685287033&set=a.52999790375347...
Cheers, Alexandre
-- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
-- Best regards, Igor Stasenko.
_______________________________________________ Moose-dev mailing list Moose-dev@iam.unibe.ch https://www.iam.unibe.ch/mailman/listinfo/moose-dev
participants (5)
-
Alexandre Bergel -
Igor Stasenko -
Stéphane Ducasse -
Tudor Girba -
Usman Bhatti