We are advancing on making OpenGL work with NativeBoost right now. If you have to write an app that uses OpenGL now, I would strongly recommend you to use NBOpenGL. It's already working on Windows, and we are fixing the missing stuff to make it work on the other platforms. As a side effect, we are developing a base FFI library covering the windowing systems. I started today wrapping XLib and it's already working! here is a screenshot. Of course, it lacks asynchronous calls, but that's only for now. We are also writing a chapter in pharo by example to make it easier for everybody. Cheers, Javier. On Thu, Nov 17, 2011 at 11:32 AM, Igor Stasenko <siguctua@gmail.com> wrote:
On 17 November 2011 11:22, Alexandre Bergel <alexandre.bergel@me.com> wrote:
Igor is working on it i've heard. I am also waiting for it
NativeBoost bindings for OpenGL working fine under Windows. On Macs and Linux there still missing platform-specific glue code to initialize context. I started Mac implementation recently, but i didn't finished it. Since there are increasing interest, i will try to finish it in nearest days.
Alexandre
On 17 Nov 2011, at 04:52, Michele Lanza <michele.lanza@usi.ch> wrote:
Dear all, I wanted to ask whether there are some news I missed with respect to having a decent OpenGL framework in Pharo. I checked the following page:
http://book.pharo-project.org/book/LanguageAndLibraries/3DGraphicsAndOpenGL/
..but it sounds all a bit outdated and not something I can rely on in
the long run. Ideally there should be something like the Jun framework (available for VisualWorks), but when I met the Jun maker at ICSE and I asked him whether there were any plans of porting Jun to Pharo he told me that it was not in their plans. Long talk, short sense: Is anyone working on OpenGL for Pharo?
Cheers
Michele
-- Best regards, Igor Stasenko.
-- Lic. Javier Pimás Ciudad de Buenos Aires