We are advancing on making OpenGL work with NativeBoost right now. If you have to write an app
that uses OpenGL now, I would strongly recommend you to use NBOpenGL. It's already working
on Windows,��and we are fixing the missing stuff to make it work on the other platforms.

As a side��effect, we��are developing a base FFI library covering the windowing systems.
I started today wrapping XLib and it's already working!��here is a screenshot. Of course, it
lacks asynchronous calls, but that's only for now.��

We are also writing a chapter in pharo by��example to make it easier for everybody.

Cheers,
Javier.


On Thu, Nov 17, 2011 at 11:32 AM, Igor Stasenko <siguctua@gmail.com> wrote:
On 17 November 2011 11:22, Alexandre Bergel <alexandre.bergel@me.com> wrote:
> Igor is working on it i've heard. I am also waiting for it
>

NativeBoost bindings for OpenGL working fine under Windows.
On Macs and Linux there still missing platform-specific glue code to
initialize context.
I started Mac implementation recently, but i didn't finished it.
Since there are increasing interest, i will try to finish it in nearest days.


> Alexandre
>
>
> On 17 Nov 2011, at 04:52, Michele Lanza <michele.lanza@usi.ch> wrote:
>
>> Dear all,
>> I wanted to ask whether there are some news I missed with respect to having a decent OpenGL framework in Pharo. I checked the following page:
>>
>> http://book.pharo-project.org/book/LanguageAndLibraries/3DGraphicsAndOpenGL/
>>
>> ..but it sounds all a bit outdated and not something I can rely on in the long run. Ideally there should be something like the Jun framework (available for VisualWorks), but when I met the Jun maker at ICSE and I asked him whether there were any plans of porting Jun to Pharo he told me that it was not in their plans. Long talk, short sense: Is anyone working on OpenGL for Pharo?
>>
>> Cheers
>>
>> Michele
>
>



--
Best regards,
Igor Stasenko.




--
Lic. Javier Pim��s
Ciudad de Buenos Aires