Hello, I updated the BaselineOf, so now Woden 2 is loading the game system by default. I still have to restore the level editor and the Roassal 3D. With this update it is now possible to do the following (It requires OpenAL for the sound): map := WTGSMap loadJsonFromFileNamed: 'core-assets/maps/demos/esug-2016.json'. WTGSLevelPlayer new map: map; spawn; openInOSWindow. Best regards, Ronie [image: Imágenes integradas 1] 2017-02-26 10:10 GMT-03:00 Alexandre Bergel <alexandre.bergel@me.com>:
This is great Ronie! I tried and it works like a charm. Impressive work!
This will revive the Roassal3D project!
Alexandre
On Feb 23, 2017, at 10:02 PM, Ronie Salgado <roniesalg@gmail.com> wrote:
Hello,
Finally I am glad to announce a first release of Woden 2. I made a hopefully simplified process for loading Woden 2 out of the box.
For loading and testing Woden 2, follow the instructions at:
https://github.com/ronsaldo/woden2
In this release, I am not loading the level editor by default because it depends on an outdated version of Bloc. Until I fix the dependency problem of the Level editor, it will remain unusable.
Because Woden 2 requires Metal on OS X, it requires 64 bits on OS X, which can be unstable. This is tested on OS X El Capitan. I do not know whether it will work or not on OS X Sierra.
Best regards, Ronie <Captura de pantalla 2017-02-23 a las 10.00.45 p.m..png>
-- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.