Hello,

I updated the BaselineOf, so now Woden 2 is loading the game system by default. I still have to restore the level editor and the Roassal 3D. With this update it is now possible to do the following (It requires OpenAL for the sound):

map := WTGSMap loadJsonFromFileNamed: 'core-assets/maps/demos/esug-2016.json'.
WTGSLevelPlayer new
������ map: map;
������ spawn;
������ openInOSWindow.
������

Best regards,
Ronie

Im��genes integradas 1

2017-02-26 10:10 GMT-03:00 Alexandre Bergel <alexandre.bergel@me.com>:
This is great Ronie!
I tried and it works like a charm.
Impressive work!

This will revive the Roassal3D project!

Alexandre

> On Feb 23, 2017, at 10:02 PM, Ronie Salgado <roniesalg@gmail.com> wrote:
>
> Hello,
>
> Finally I am glad to announce a first release of Woden 2. I made a hopefully simplified process for loading Woden 2 out of the box.
>
> For loading and testing Woden 2, follow the instructions at:
>
> https://github.com/ronsaldo/woden2
>
> In this release, I am not loading the level editor by default because it depends on an outdated version of Bloc. Until I fix the dependency problem of the Level editor, it will remain unusable.
>
> Because Woden 2 requires Metal on OS X, it requires 64 bits on OS X, which can be unstable. This is tested on OS X El Capitan. I do not know whether it will work or not on OS X Sierra.
>
> Best regards,
> Ronie
> <Captura de pantalla 2017-02-23 a las 10.00.45 p.m..png>

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Alexandre Bergel�� http://www.bergel.eu
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