Hi again @Thorsten: thanks for the tip. That was the exact problem. Now the Woden example works. @all: There were only a couple of places where the "opt" prefix was missing in the parameters of the call to #options: method, which I have now corrected. I would like to commit these changes in NativeBoost-Win32, but I do not know where (which repository). Can someone can help me with directions? Cheers Ricky On Mon, Jan 12, 2015 at 7:24 PM, Torsten Bergmann <astares@gmx.de> wrote:
Hi Richard,
this is an error from NativeBoost. Have a look at the previous methods back in the debugger stack. There must be one with a native Boost call including something like
options: { WinUnicode }.
Change this to optWinUnicode and try again.
I guess we now use "opt" prefix for Native Boost options.
Bye T.
Gesendet: Montag, 12. Januar 2015 um 16:18 Uhr Von: "Richard Wettel" <wettel@gmail.com> An: "Pharo Development List" <pharo-dev@lists.pharo.org> Betreff: Re: [Pharo-dev] Woden on Windows?
Hi
I am also interested in the current status of Woden.I tried to follow the instructions from Alex (under Windows 7) and I get a:
NBFFICallout>>error: 'Invalid option name WinUnicode, must begin with ''opt'''
Any help is appreciated.
Cheers Ricky
On Mon, Jan 12, 2015 at 2:46 PM, Alexandre Bergel <alexandre.bergel@me.com> wrote:You should do:
Gofer new smalltalkhubUser: 'PharoExtras' project: 'NBOpenGL'; package: 'ConfigurationOfNBOpenGL'; load. ((Smalltalk at: #ConfigurationOfNBOpenGL) project version: '3.0') load.
Gofer new smalltalkhubUser: 'Pharo' project: 'OSWindow'; package: 'ConfigurationOfOSWindow'; load. (Smalltalk at: #ConfigurationOfOSWindow) loadBleedingEdge.
Gofer new smalltalkhubUser: 'ronsaldo' project: 'Woden'; package: 'ConfigurationOfWoden'; load. (Smalltalk at: #ConfigurationOfWoden) loadBleedingEdge.
Some of the things are not up to date in pharo.
Cheers, Alexandre -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu[http://www.bergel.eu] ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
On Jan 11, 2015, at 2:06 PM, Torsten Bergmann <astares@gmx.de[ astares@gmx.de]> wrote:
Hi,
is woden 3D engine for Pharo working out of the box with Pharo 4 and latest VM on Windows? As OSWindow is already integrated I do not know if the load script still fits. Wanted to ask first. What is required to load?
If so can we have a config in the config browser for easy access?
Thx T.