Hi Richard,
this is an error from NativeBoost. Have a look at the previous methods back
in the debugger stack. There must be one with a native Boost call including something like
��options: { WinUnicode }.
Change this to optWinUnicode and try again.
��
I guess we now use "opt" prefix for Native Boost options.��
Bye
T.
��
��
Gesendet:��Montag, 12. Januar 2015 um 16:18 Uhr
Von:��"Richard Wettel" <wettel@gmail.com>
An:��"Pharo Development List" <pharo-dev@lists.pharo.org>
Betreff:��Re: [Pharo-dev] Woden on Windows?
Hi
��
I am also interested in the current status of Woden.I tried to follow the instructions from Alex (under Windows 7) and I get a:
��
NBFFICallout>>error:��'Invalid option name WinUnicode, must begin with ''opt'''
��
Any help is appreciated.
��
Cheers
Ricky
��
On Mon, Jan 12, 2015 at 2:46 PM, Alexandre Bergel <alexandre.bergel@me.com> wrote:You should do:
Gofer new smalltalkhubUser: 'PharoExtras' project: 'NBOpenGL'; package: 'ConfigurationOfNBOpenGL'; load. ((Smalltalk at: #ConfigurationOfNBOpenGL) project version: '3.0') load.
Gofer new smalltalkhubUser: 'Pharo' project: 'OSWindow'; package: 'ConfigurationOfOSWindow'; load. (Smalltalk at: #ConfigurationOfOSWindow) loadBleedingEdge.
Gofer new smalltalkhubUser: 'ronsaldo' project: 'Woden'; package: 'ConfigurationOfWoden'; load. (Smalltalk at: #ConfigurationOfWoden) loadBleedingEdge.
Some of the things are not up to date in pharo.
Cheers,
Alexandre
--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel�� http://www.bergel.eu[http://www.bergel.eu]
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
> On Jan 11, 2015, at 2:06 PM, Torsten Bergmann <astares@gmx.de[astares@gmx.de]> wrote:
>
> Hi,
>
> is woden 3D engine for Pharo working out of the box with Pharo 4 and
> latest VM on Windows? As OSWindow is already integrated I do not know
> if the load script still fits. Wanted to ask first.
> What is required to load?
>
> If so can we have a config in the config browser for easy access?
>
> Thx
> T.
>
��