Interesting analogy given Pharo's roots in something widely (and proudly) considered a toy by its creators. However, a game is simply an entertainment medium, and it either works for you or it does not. A programming language hopefully gets a better look, and one with a free pdf book including a walk-through should be worth a noob's time. That said, a workspace full of examples is fine with me. But I continue to think that we should point people to PBE. Bill -----Original Message----- From: pharo-project-bounces@lists.gforge.inria.fr [mailto:pharo-project-bounces@lists.gforge.inria.fr] On Behalf Of Stephen Taylor Sent: Monday, December 07, 2009 10:48 PM To: Pharo-project@lists.gforge.inria.fr Subject: Re: [Pharo-project] New User Experience Suggestion for 1.0 Schwab,Wilhelm K wrote:
The counter argument is that PBE is readily available and very well written.
It is, but I think it's well worth considering what people think in their first couple of seconds of exposure to a new product - especially something like Smalltalk where people may well be looking at it only from idle curiosity. When I think how quickly and arbitrarily I can reject a game that someone's spent three years sweating blood over... Steve _______________________________________________ Pharo-project mailing list Pharo-project@lists.gforge.inria.fr http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project