On 1 March 2012 08:54, Guido Stepken <gstepken@googlemail.com> wrote:
At minimum as Pharo demo i expect to see data coming from a mysql database or csv file, flying around as bar graph on the pharo desktop.
Such simple things i had in 1986 as demo in Turbo Pascal. See FreePascal, e.g. Any platform, stable compiler, plenty of libs, blazingly fast, good community support.
Good. Now since you repeating same rhetoric, don't expect that you will get different reaction from me: - if everything is so perfect somewhere else but not here, my only question is: why you still here? and what you trying to prove? that there's always something better which can be found elsewhere? you don't have to prove it, i know it by myself already. But that's why i'm here.
Have fun, Guido Stepken
Am 01.03.2012 03:06 schrieb "Igor Stasenko" <siguctua@gmail.com>:
On 1 March 2012 04:01, Igor Stasenko <siguctua@gmail.com> wrote:
On 1 March 2012 03:00, Guido Stepken <gstepken@googlemail.com> wrote:
My first rotating cube i programmed in 1982, when i was 16. Today, Professors at Inria learn it to do from scratch. O tempora, o mores!
What advance in informatics!!!
btw, you can train your speech on streets. Every time you will see a baby trying to stand and walk, you can say: O tempora, o mores! I was able to do that <your age> - 1 years back!
B.t.w: Turbo Pascal 8086 Compiler, Editor was programmed within 3 weeks by Heilsberg, under control of a notary!!!
Today, it takes 3 years with 5 people to get a simple Smalltalk compiler right.
you make no sense. But i glad that you like it :)
Have fun!
Guido Stepken
I really like do useless thing ;-p.
The control for the cube x : increase by one the number of cube on the x axis y : increase by one the number of cube on the y axis z : increase by one the number of cube on the z axis X : decrease by one the number of cube on the x axis Y : decrease by one the number of cube on the y axis Z : decrease by one the number of cube on the z axis
left arrow : turn left right arrow : turn right up arrow : turn up down arrow : turn down
Shift left arrow : translate left Shift right arrow : translate right Shift up arrow : translate up Shift down arrow : translate down
space move forward. ctrl space (because dont take shift space as specific keystroke and array dont take ctrl so i choose that): move backward.
i search during half a hour but dont find a relevant quote from pinky and the brain. sad. What i really like Igor is, i don't need to close the morph for apply my change to the render method, i mean in addition to not recompile the whole project.
<NBOpenGL-JB end i am tired.st>
<Screen shot 2012-03-01 at 1.26.09 AM.png>
On Feb 29, 2012, at 11:38 PM, Igor Stasenko wrote:
woow...
it is always fun to see that something which looks like trash (who can be impressed by a stupid rotating cube today?) can be turned into piece of art with a few keystrokes, just by taking right pictures :)
And that's why it is soo fun to work with graphics.
-- Best regards, Igor Stasenko.
Regards Jean Baptiste Arnaud jbaptiste.arnaud@gmail.com
-- Best regards, Igor Stasenko.
-- Best regards, Igor Stasenko.
-- Best regards, Igor Stasenko.