Hi, may I ask how you are rendering these fonts? You parse the glyphs and then render lines with opengl or use freetype to render to a texture without antialiasing or both? If you asked me, I'd say I like the method but for fonts they look a bit blury, I'd say too much for the smaller ones. Also, what are you working on? Regards, Javier. 2010/5/23 Igor Stasenko <siguctua@gmail.com>
Hello,
This is a Tahoma font, rendered with OpenGL
look how much difference between no-AA and with enabled multisampling.
I think that with multisampling, the quality is quite good to not bother about sub-pixel AA. Sub-pixel AA could be added later, if there's any brave soul who can implement a fragment shader for it :)
Moreover, with multisampling, all fragments on screen (lines, points, polygons) will also be automatically antialiased. This means no rigid edges for everything, not just for fonts :)
-- Best regards, Igor Stasenko AKA sig.
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