Hi, may I ask how you are rendering these fonts? You parse the glyphs and then render lines with opengl or use freetype to render to a texture without antialiasing or both? If you asked me, I'd say I like the method but for fonts they look a bit blury, I'd say too much for the smaller ones. Also, what are you working on?

Regards,
���������������������� Javier.

2010/5/23 Igor Stasenko <siguctua@gmail.com>
Hello,

This is a Tahoma font, rendered with OpenGL

look how much difference between no-AA
and with enabled multisampling.

I think that with multisampling, the quality is quite good to not
bother about sub-pixel AA.
Sub-pixel AA could be added later, if there's any brave soul who can
implement a fragment shader for it :)

Moreover, with multisampling, all fragments on screen (lines, points,
polygons) will also be automatically antialiased.
This means no rigid edges for everything, not just for fonts :)

--
Best regards,
Igor Stasenko AKA sig.

_______________________________________________
Pharo-project mailing list
Pharo-project@lists.gforge.inria.fr
http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project



--
Javier Pim��s
Ciudad de Buenos Aires