Hello, I have loaded the latest NBOpenGL into Pharo 1.4 but when I try GLTTRenderingDemo new openInWorld. I get a SmallInteger(Object)>>doesNotUnderstand: #| What am I missing/doing wrong? Best regards, Dan. P.S. There is also a typo in: NBMacGLContextDriver >> supportsCurrentPlatform "NativeBoostConstants mac32PlaformId" I think it should be "NativeBoostConstants mac32PlatformId" On Fri, Apr 6, 2012 at 3:31 PM, Igor Stasenko <siguctua@gmail.com> wrote:
Hi there,
for those, who interested, i updated a NBOpenGL configuration.
Changes are:
- updated GL API to most recent available (taken directly from opengl specs). Now there is about 300 more methods to explore :) - finally dealt with win32 support code and made it working again - fixed the GLX function prefix , which should be 'glX' not 'glx'
To load it in 1.4 use:
Gofer new squeaksource: 'NBOpenGL'; package: 'ConfigurationOfNBOpenGL'; load.
and then
(ConfigurationOfNBOpenGL project version: '1.0.2') load
I did not tested the update thoroughly.. so i would appreciate if people will try it out and tell how it goes.
-- Best regards, Igor Stasenko.