Hello,
I have loaded the latest NBOpenGL into �Pharo 1.4 but when I try�
GLTTRenderingDemo new openInWorld.
I get a�
SmallInteger(Object)>>doesNotUnderstand: #|

What am I missing/doing wrong?

Best regards,
Dan.

P.S.
There is also a typo in:
NBMacGLContextDriver >>�supportsCurrentPlatform
"NativeBoostConstants mac32PlaformId" I think it should be "NativeBoostConstants mac32PlatformId"



On Fri, Apr 6, 2012 at 3:31 PM, Igor Stasenko <siguctua@gmail.com> wrote:
Hi there,

for those, who interested, i updated a NBOpenGL configuration.

Changes are:

�- updated GL API to most recent available (taken directly from opengl
specs). Now there is about 300 more methods to explore :)
�- finally dealt with win32 support code and made it working again
�- fixed the GLX function prefix , which should be 'glX' not 'glx'

To load it in 1.4 use:

Gofer new
� squeaksource: 'NBOpenGL';
� package: 'ConfigurationOfNBOpenGL';
� load.


and then

(ConfigurationOfNBOpenGL project version: '1.0.2') load

I did not tested the update thoroughly.. so i would appreciate if
people will try it out and tell how it goes.


--
Best regards,
Igor Stasenko.