Sept. 5, 2016
7:55 a.m.
Do you mean that job depends on sound? I think it should not. Can't that be an extension of yours? (in a method extension, in a separate package)? Guille -------- Original Message --------
I wanted to add as an extension method to the Sound package: Job>>#beepAtEnd "Sound must first be enabled via `SoundSystem soundEnabled: true.`"
self announcer when: JobEnd do: [ SoundSystem current beep ]
I figured I'd get some feedback first since I know we're trying to reduce dependencies...
----- Cheers, Sean -- View this message in context: http://forum.world.st/Can-Sound-depend-on-Jobs-tp4914083.html Sent from the Pharo Smalltalk Developers mailing list archive at Nabble.com.