Hi, well⦠there is an (or several) OpenGL packages. I would say is a perfect environment because you do not have the compile cycle, but you already know that :) Iâd recommend starting here: https://github.com/ronsaldo/uffi-opengl <https://github.com/ronsaldo/uffi-opengl> And in general, anything Ronie does is âgraphic-heavyâ. I would take one of his projects/demos to learn how to use it. Esteban Ps: no, I have no idea about OpenGL :P
On 7 Dec 2018, at 15:45, Todd Blanchard via Pharo-users <pharo-users@lists.pharo.org> wrote:
From: Todd Blanchard <tblanchard@mac.com> Subject: OpenGL resources? Date: 7 December 2018 at 15:45:10 CET To: Any question about pharo is welcome <pharo-users@lists.pharo.org>
Hi,
I need to learn OpenGL for my job and was wondering if any of the OpenGL experts could comment on Pharo's OpenGL integration and its suitability for a learning environment.
Are there any particular packages I should look at that are heavily OpenGL oriented that would make a good base for learning?
Thanks
I will look at that. Thanks!
On Dec 7, 2018, at 7:23 AM, Esteban Lorenzano <estebanlm@gmail.com> wrote:
Hi,
well⦠there is an (or several) OpenGL packages. I would say is a perfect environment because you do not have the compile cycle, but you already know that :)
Iâd recommend starting here:
https://github.com/ronsaldo/uffi-opengl <https://github.com/ronsaldo/uffi-opengl>
And in general, anything Ronie does is âgraphic-heavyâ. I would take one of his projects/demos to learn how to use it.
Esteban
Ps: no, I have no idea about OpenGL :P
On 7 Dec 2018, at 15:45, Todd Blanchard via Pharo-users <pharo-users@lists.pharo.org <mailto:pharo-users@lists.pharo.org>> wrote:
From: Todd Blanchard <tblanchard@mac.com <mailto:tblanchard@mac.com>> Subject: OpenGL resources? Date: 7 December 2018 at 15:45:10 CET To: Any question about pharo is welcome <pharo-users@lists.pharo.org <mailto:pharo-users@lists.pharo.org>>
Hi,
I need to learn OpenGL for my job and was wondering if any of the OpenGL experts could comment on Pharo's OpenGL integration and its suitability for a learning environment.
Are there any particular packages I should look at that are heavily OpenGL oriented that would make a good base for learning?
Thanks
participants (2)
-
Esteban Lorenzano -
Todd Blanchard