Hi,
well��� there is an (or several) OpenGL packages.
I would say is a perfect environment because you do not have the compile cycle, but you already know that :)
I���d recommend starting here:
And in general, anything Ronie does is ���graphic-heavy���. I would take one of his projects/demos to learn how to use it.
Esteban
Ps: no, I have no idea about OpenGL :P
Subject: OpenGL resources?
Date: 7 December 2018 at 15:45:10 CET
Hi,
I need to learn OpenGL for my job and was wondering if any of the OpenGL experts could comment on Pharo's OpenGL integration and its suitability for a learning environment.
Are there any particular packages I should look at that are heavily OpenGL oriented that would make a good base for learning?
Thanks