To match my needs, I simply added an extension to WindowModel with the message #activate. So I do not need to do "myWidget window window activate". Julien On 04/02/16 08:17, stepharo wrote:
I do not like the API :)
Le 3/2/16 13:35, Julien Delplanque a écrit :
Ok I found how to do it:
myWidget window window activate.
Some observations: "myWidget window" gives a WindowModel which inherits from AbstractWidgetModel and does not have #activate message. "myWidget window window" gives a SpecWindow which inherits from StandardWindow, a morph.
Thanks a lot for the help!
Julien
On 03/02/16 13:16, Sven Van Caekenberghe wrote:
<window-model> window activate ?
On 03 Feb 2016, at 13:03, Julien Delplanque <julien@tamere.eu> wrote:
On 03/02/16 12:33, Stephan Eggermont wrote:
On 03-02-16 12:14, Julien Delplanque wrote:
Hello,
I can't find the answer by browsing classes comments nor methods so I ask the question here :).
Is it possible to put a WindowModel on top of all other windows opened? If it is, how? I'm not sure where you are looking for, but did you look at the WorldModel?
Stephan
How, a little precision, when I say "Is it possible to put a WindowModel on top of all other windows opened?" I mean programatically of course :p.
Julien