March 9, 2013
9:06 a.m.
Hello irfankhan1, I don't think BorderedMorph will be helpfull, better you implement your own morph, with its own border logic and override drawOn: method. Moreoever you can have a sharp control of the extend area where borders drawing occur. Should be pretty easy. Hilaire Le 09/03/2013 02:14, irfankhan1 a écrit :
Hello,
I am trying to generate a maze using Depth First Search Algorithm, I am stuck at breaking Borders of Morph <http://forum.world.st/file/n4675865/Morphborder.png> How can i create BorderedMorphs of these shapes??
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